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authorDave Parks <davep@lindenlab.com>2024-05-20 13:22:55 -0500
committerGitHub <noreply@github.com>2024-05-20 13:22:55 -0500
commit03c4458bdcc6821a3047f93b729d412e274ab9af (patch)
treeecc314de3aa32161e8ac5b1a554e9e7d2a608dc3 /indra/newview/gltf/animation.h
parenteab232d3ed49bfb1f873e332ff57ec8c311c163b (diff)
#1392 GLTF Upload (#1394)
* #1392 WIP -- Functional texture upload, stubbed out .bin upload. * #1392 GLTF Upload WIP -- Emulates successful upload Successfully uploads texture Emulates successful .gltf and .bin upload by injecting into local asset cache. Emulates rez from inventory by setting sculpt ID of selected object Currently fails in tinygltf parsing due to missing .bin * Add missing notification * Build fix * #1392 Add boost::json .gltf reading support. * #1392 boost::json GLTF writing prototype * Create gltf/README.md * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md * #1392 Add ability to render directly from LL::GLTF::Material * Fix for mac build * Mac build fix * #1392 AssetType and Inventory Type plumbing * #1392 More sane error handling and scheduling of uploads. * #1392 Actually attempt to upload glbin * Mac build fix, upload nudge * Mac build fix * Fix glTF asset uploads to server * Mac build fix (inline not static) * More consistent inline * Add glm, mac nudge. * #1392 For consistency with spec, start using glm over glh:: and LLFoo * Another attempt at placating Mac builds * Another Mac nudge * Mac build take 23 * #1392 Prune LLMatrix4a from GLTF namespace. * #1392 Fix for orientation being off (glm::quat is wxyz, not xyzw) * #1392 WIP -- Actually send the sculpt type and id, nudge readme and alpha rendering * #1392 Working download! * #1394 Add support for GLTFEnabled SimulatorFeature * #1392 Review feedback --------- Co-authored-by: Pepper Linden <3782201+rohvani@users.noreply.github.com>
Diffstat (limited to 'indra/newview/gltf/animation.h')
-rw-r--r--indra/newview/gltf/animation.h49
1 files changed, 27 insertions, 22 deletions
diff --git a/indra/newview/gltf/animation.h b/indra/newview/gltf/animation.h
index cc2045ebb2..53c11d4669 100644
--- a/indra/newview/gltf/animation.h
+++ b/indra/newview/gltf/animation.h
@@ -27,7 +27,6 @@
*/
#include "accessor.h"
-
// LL GLTF Implementation
namespace LL
{
@@ -52,14 +51,10 @@ namespace LL
void allocateGLResources(Asset& asset);
- const Sampler& operator=(const tinygltf::AnimationSampler& src)
- {
- mInput = src.input;
- mOutput = src.output;
- mInterpolation = src.interpolation;
-
- return *this;
- }
+ void serialize(boost::json::object& dst) const;
+ const Sampler& operator=(const Value& value);
+ const Sampler& operator=(const tinygltf::AnimationSampler& src);
+
// get the frame index and time for the specified time
// asset -- the asset to reference for Accessors
@@ -77,27 +72,29 @@ namespace LL
public:
S32 mNode = INVALID_INDEX;
std::string mPath;
+
+ bool operator==(const Target& other) const;
+ bool operator!=(const Target& other) const;
+
+ void serialize(boost::json::object& dst) const;
+ const Target& operator=(const Value& value);
};
S32 mSampler = INVALID_INDEX;
Target mTarget;
- const Channel& operator=(const tinygltf::AnimationChannel& src)
- {
- mSampler = src.sampler;
-
- mTarget.mNode = src.target_node;
- mTarget.mPath = src.target_path;
-
- return *this;
- }
-
+ void serialize(boost::json::object& dst) const;
+ const Channel& operator=(const Value& value);
+ const Channel& operator=(const tinygltf::AnimationChannel& src);
};
class RotationChannel : public Channel
{
public:
- std::vector<glh::quaternionf> mRotations;
+ RotationChannel() = default;
+ RotationChannel(const Channel& channel) : Channel(channel) {}
+
+ std::vector<quat> mRotations;
const RotationChannel& operator=(const tinygltf::AnimationChannel& src)
{
@@ -116,7 +113,10 @@ namespace LL
class TranslationChannel : public Channel
{
public:
- std::vector<glh::vec3f> mTranslations;
+ TranslationChannel() = default;
+ TranslationChannel(const Channel& channel) : Channel(channel) {}
+
+ std::vector<vec3> mTranslations;
const TranslationChannel& operator=(const tinygltf::AnimationChannel& src)
{
@@ -135,7 +135,10 @@ namespace LL
class ScaleChannel : public Channel
{
public:
- std::vector<glh::vec3f> mScales;
+ ScaleChannel() = default;
+ ScaleChannel(const Channel& channel) : Channel(channel) {}
+
+ std::vector<vec3> mScales;
const ScaleChannel& operator=(const tinygltf::AnimationChannel& src)
{
@@ -165,6 +168,8 @@ namespace LL
std::vector<TranslationChannel> mTranslationChannels;
std::vector<ScaleChannel> mScaleChannels;
+ void serialize(boost::json::object& dst) const;
+ const Animation& operator=(const Value& value);
const Animation& operator=(const tinygltf::Animation& src);
void allocateGLResources(Asset& asset);