diff options
author | Glenn Glazer <coyot@lindenlab.com> | 2016-05-25 08:12:47 -0700 |
---|---|---|
committer | Glenn Glazer <coyot@lindenlab.com> | 2016-05-25 08:12:47 -0700 |
commit | 67438c67aba96fe51dd29eee52bd332286dd2130 (patch) | |
tree | 5c10eacc151dfedcf0afcccd97da045169d5d704 /indra/newview/featuretable_xp.txt | |
parent | 9908fcf4ac43537728d1b34e30650735cfb36147 (diff) | |
parent | fb598cd380b38714abed554b8feacabfc55b2aaa (diff) |
pull from lynx
Diffstat (limited to 'indra/newview/featuretable_xp.txt')
-rwxr-xr-x | indra/newview/featuretable_xp.txt | 732 |
1 files changed, 0 insertions, 732 deletions
diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt deleted file mode 100755 index 68e09d010e..0000000000 --- a/indra/newview/featuretable_xp.txt +++ /dev/null @@ -1,732 +0,0 @@ -version 32 -// The version number above should be implemented IF AND ONLY IF some -// change has been made that is sufficiently important to justify -// resetting the graphics preferences of all users to the recommended -// defaults. This should be as rare an event as we can manage. - -// NOTE: This is mostly identical to featuretable_mac.txt with a few differences -// Should be combined into one table - -// -// Generates lists of feature mask that can be applied on top of each other. -// -// // Begin comments -// list <name> -// Starts a feature list named <name> -// <name> <available> <recommended> -// <name> is the name of a feature -// <available> is 0 or 1, whether the feature is available -// <recommended> is an F32 which is the recommended value -// -// For now, the first list read sets up all of the default values -// - - -// -// All contains everything at their default settings for high end machines -// NOTE: All settings are set to the MIN of applied values, including 'all'! -// -list all -RenderAnisotropic 1 1 -RenderAvatarCloth 1 1 -RenderAvatarLODFactor 1 1.0 -RenderAvatarPhysicsLODFactor 1 1.0 -RenderAvatarMaxVisible 1 12 -RenderAvatarVP 1 1 -RenderCubeMap 1 1 -RenderDelayVBUpdate 1 0 -RenderFarClip 1 256 -RenderFlexTimeFactor 1 1.0 -RenderFogRatio 1 4.0 -RenderGamma 1 0 -RenderGlowResolutionPow 1 9 -RenderGround 1 1 -RenderLocalLights 1 1 -RenderMaxPartCount 1 8192 -RenderObjectBump 1 1 -RenderReflectionDetail 1 4 -RenderTerrainDetail 1 1 -RenderTerrainLODFactor 1 2.0 -RenderTransparentWater 1 1 -RenderTreeLODFactor 1 1.0 -RenderUseImpostors 1 1 -RenderVBOEnable 1 1 -RenderVBOMappingDisable 1 1 -RenderVolumeLODFactor 1 2.0 -UseStartScreen 1 1 -UseOcclusion 1 1 -VertexShaderEnable 1 1 -WindLightUseAtmosShaders 1 1 -WLSkyDetail 1 128 -Disregard128DefaultDrawDistance 1 1 -Disregard96DefaultDrawDistance 1 1 -RenderTextureMemoryMultiple 1 1.0 -RenderCompressTextures 1 1 -RenderShaderLightingMaxLevel 1 3 -RenderDeferred 1 1 -RenderDeferredSSAO 1 1 -RenderShadowDetail 1 2 -WatchdogDisabled 1 1 -RenderUseStreamVBO 1 1 -RenderFSAASamples 1 16 -RenderMaxTextureIndex 1 16 - -// -// Low Graphics Settings (fixed function) -// -list LowFixedFunction -RenderAnisotropic 1 0 -RenderAvatarCloth 1 0 -RenderAvatarLODFactor 1 0 -RenderAvatarPhysicsLODFactor 1 0 -RenderAvatarMaxVisible 1 3 -RenderAvatarVP 1 0 -RenderFarClip 1 64 -RenderFlexTimeFactor 1 0 -RenderGlowResolutionPow 1 8 -RenderLocalLights 1 0 -RenderMaxPartCount 1 0 -RenderObjectBump 1 0 -RenderReflectionDetail 1 0 -RenderTerrainDetail 1 0 -RenderTerrainLODFactor 1 1 -RenderTransparentWater 1 0 -RenderTreeLODFactor 1 0 -RenderUseImpostors 1 1 -RenderVolumeLODFactor 1 0.5 -VertexShaderEnable 1 0 -WindLightUseAtmosShaders 1 0 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 -RenderShadowDetail 1 0 -WLSkyDetail 1 48 -RenderFSAASamples 1 0 - -// -// Low Graphics Settings -// -list Low -RenderAnisotropic 1 0 -RenderAvatarCloth 1 0 -RenderAvatarLODFactor 1 0 -RenderAvatarPhysicsLODFactor 1 0 -RenderAvatarMaxVisible 1 3 -RenderAvatarVP 1 0 -RenderFarClip 1 64 -RenderFlexTimeFactor 1 0 -RenderGlowResolutionPow 1 8 -RenderLocalLights 1 0 -RenderMaxPartCount 1 0 -RenderObjectBump 1 0 -RenderReflectionDetail 1 0 -RenderTerrainDetail 1 0 -RenderTerrainLODFactor 1 1 -RenderTransparentWater 1 0 -RenderTreeLODFactor 1 0 -RenderUseImpostors 1 1 -RenderVolumeLODFactor 1 0.5 -VertexShaderEnable 1 1 -WindLightUseAtmosShaders 1 0 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 -RenderShadowDetail 1 0 -WLSkyDetail 1 48 -RenderFSAASamples 1 0 - -// -// Medium Low Graphics Settings -// -list LowMid -RenderAnisotropic 1 0 -RenderAvatarCloth 1 0 -RenderAvatarLODFactor 1 0.5 -RenderAvatarPhysicsLODFactor 1 0.75 -RenderAvatarVP 1 1 -RenderFarClip 1 96 -RenderFlexTimeFactor 1 1.0 -RenderGlowResolutionPow 1 8 -RenderMaxPartCount 1 2048 -RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 0 -RenderTerrainDetail 1 1 -RenderTerrainLODFactor 1 1.0 -RenderTransparentWater 1 1 -RenderTreeLODFactor 1 0.5 -RenderUseImpostors 1 1 -RenderVolumeLODFactor 1 1.125 -VertexShaderEnable 1 1 -WindLightUseAtmosShaders 1 0 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 -RenderShadowDetail 1 0 -WLSkyDetail 1 48 -RenderFSAASamples 1 0 - -// -// Medium Graphics Settings (standard) -// -list Mid -RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 -RenderAvatarLODFactor 1 1.0 -RenderAvatarPhysicsLODFactor 1 1.0 -RenderAvatarVP 1 1 -RenderFarClip 1 128 -RenderFlexTimeFactor 1 1.0 -RenderGlowResolutionPow 1 9 -RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 0 -RenderTerrainDetail 1 1 -RenderTerrainLODFactor 1 2.0 -RenderTransparentWater 1 1 -RenderTreeLODFactor 1 0.5 -RenderUseImpostors 1 1 -RenderVolumeLODFactor 1 1.125 -VertexShaderEnable 1 1 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 -RenderShadowDetail 1 0 -WLSkyDetail 1 48 -RenderFSAASamples 1 2 - -// -// Medium High Graphics Settings (deferred enabled) -// -list MidHigh -RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 -RenderAvatarLODFactor 1 1.0 -RenderAvatarPhysicsLODFactor 1 1.0 -RenderAvatarVP 1 1 -RenderFarClip 1 128 -RenderFlexTimeFactor 1 1.0 -RenderGlowResolutionPow 1 9 -RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 0 -RenderTerrainDetail 1 1 -RenderTerrainLODFactor 1 2.0 -RenderTransparentWater 1 1 -RenderTreeLODFactor 1 0.5 -RenderUseImpostors 1 1 -RenderVolumeLODFactor 1 1.125 -VertexShaderEnable 1 1 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 -RenderDeferredSSAO 1 0 -RenderShadowDetail 1 0 -WLSkyDetail 1 48 -RenderFSAASamples 1 2 - -// -// High Graphics Settings (deferred + SSAO) -// -list High -RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 -RenderAvatarLODFactor 1 1.0 -RenderAvatarPhysicsLODFactor 1 1.0 -RenderAvatarVP 1 1 -RenderFarClip 1 128 -RenderFlexTimeFactor 1 1.0 -RenderGlowResolutionPow 1 9 -RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 0 -RenderTerrainDetail 1 1 -RenderTerrainLODFactor 1 2.0 -RenderTransparentWater 1 1 -RenderTreeLODFactor 1 0.5 -RenderUseImpostors 1 1 -RenderVolumeLODFactor 1 1.125 -VertexShaderEnable 1 1 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 -RenderDeferredSSAO 1 1 -RenderShadowDetail 1 0 -WLSkyDetail 1 48 -RenderFSAASamples 1 2 - -// -// High Ultra Graphics Settings (deferred + SSAO + shadows) -// -list HighUltra -RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 -RenderAvatarLODFactor 1 1.0 -RenderAvatarPhysicsLODFactor 1 1.0 -RenderAvatarVP 1 1 -RenderFarClip 1 128 -RenderFlexTimeFactor 1 1.0 -RenderGlowResolutionPow 1 9 -RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 0 -RenderTerrainDetail 1 1 -RenderTerrainLODFactor 1 2.0 -RenderTransparentWater 1 1 -RenderTreeLODFactor 1 0.5 -RenderUseImpostors 1 1 -RenderVolumeLODFactor 1 1.125 -VertexShaderEnable 1 1 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 -RenderDeferredSSAO 1 1 -RenderShadowDetail 1 2 -WLSkyDetail 1 48 -RenderFSAASamples 1 2 - -// -// Ultra graphics (REALLY PURTY!) -// -list Ultra -RenderAnisotropic 1 1 -RenderAvatarCloth 1 1 -RenderAvatarLODFactor 1 1.0 -RenderAvatarPhysicsLODFactor 1 1.0 -RenderAvatarVP 1 1 -RenderFarClip 1 256 -RenderFlexTimeFactor 1 1.0 -RenderGlowResolutionPow 1 9 -RenderLocalLights 1 1 -RenderMaxPartCount 1 8192 -RenderObjectBump 1 1 -RenderReflectionDetail 1 4 -RenderTerrainDetail 1 1 -RenderTerrainLODFactor 1 2.0 -RenderTransparentWater 1 1 -RenderTreeLODFactor 1 1.0 -RenderUseImpostors 1 1 -RenderVolumeLODFactor 1 2.0 -VertexShaderEnable 1 1 -WindLightUseAtmosShaders 1 1 -WLSkyDetail 1 128 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 -RenderShadowDetail 1 2 -RenderFSAASamples 1 2 - -// -// Class Unknown Hardware (unknown) -// -list Unknown -RenderVBOEnable 1 0 - -// -// Class 0 Hardware (just old) -// -list Class0 -RenderVBOEnable 1 1 - -// -// Class 1 Hardware -// -list Class1 -RenderVBOEnable 1 1 - -// -// Class 2 Hardware -// -list Class2 -RenderVBOEnable 1 1 - -// -// Class 3 Hardware -// -list Class3 -RenderVBOEnable 1 1 - -// -// Class 4 Hardware (deferred + SSAO) -// -list Class4 -RenderVBOEnable 1 1 - -// -// Class 5 Hardware -// -list Class5 -RenderVBOEnable 1 1 - -// -// VRAM > 512MB -// -list VRAMGT512 -RenderCompressTextures 1 0 - -// -// No Pixel Shaders available -// -list NoPixelShaders -RenderAvatarVP 0 0 -RenderAvatarCloth 0 0 -RenderReflectionDetail 0 0 -VertexShaderEnable 0 0 -WindLightUseAtmosShaders 0 0 -RenderDeferred 0 0 -RenderDeferredSSAO 0 0 -RenderShadowDetail 0 0 - -// -// No Vertex Shaders available -// -list NoVertexShaders -RenderAvatarVP 0 0 -RenderAvatarCloth 0 0 -RenderReflectionDetail 0 0 -VertexShaderEnable 0 0 -WindLightUseAtmosShaders 0 0 -RenderDeferred 0 0 -RenderDeferredSSAO 0 0 -RenderShadowDetail 0 0 - -// -// GL_ARB_map_buffer_range exists -// -list MapBufferRange -RenderVBOMappingDisable 1 1 - - -// -// "Default" setups for safe, low, medium, high -// -list safe -RenderAnisotropic 1 0 -RenderAvatarCloth 0 0 -RenderAvatarVP 0 0 -RenderObjectBump 0 0 -RenderMaxPartCount 1 1024 -RenderTerrainDetail 1 0 -RenderUseImpostors 0 0 -RenderVBOEnable 1 0 -RenderReflectionDetail 0 0 -WindLightUseAtmosShaders 0 0 -RenderDeferred 0 0 -RenderDeferredSSAO 0 0 -RenderShadowDetail 0 0 - -// -// CPU based feature masks -// - -// 1Ghz or less (equiv) -list CPUSlow -RenderMaxPartCount 1 1024 - -// -// RAM based feature masks -// -list RAM256MB -RenderObjectBump 0 0 - -// -// Graphics card based feature masks -// -list OpenGLPre15 -RenderVBOEnable 1 0 - -list OpenGLPre30 -RenderDeferred 0 0 -RenderMaxTextureIndex 1 1 - -list Intel -RenderAnisotropic 1 0 -RenderVBOEnable 1 0 -RenderFSAASamples 1 0 - -list GeForce2 -RenderAnisotropic 1 0 -RenderMaxPartCount 1 2048 -RenderTerrainDetail 1 0 -RenderVBOEnable 1 1 - -list SiS -UseOcclusion 0 0 - - -list Intel_830M -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 -RenderUseImpostors 0 0 - -list Intel_845G -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 -RenderUseImpostors 0 0 - -list Intel_855GM -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 -RenderUseImpostors 0 0 - -list Intel_865G -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 -RenderUseImpostors 0 0 - -list Intel_900 -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 -RenderUseImpostors 0 0 - -list Intel_915GM -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 -RenderUseImpostors 0 0 - -list Intel_915G -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 -RenderUseImpostors 0 0 - -list Intel_945GM -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_945G -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_950 -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_965 -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 -RenderUseImpostors 1 0 -UseOcclusion 0 0 - -list Intel_G33 -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_G45 -WindLightUseAtmosShaders 0 0 - -list Intel_Bear_Lake -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_Broadwater -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_Brookdale -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_Eaglelake -WindLightUseAtmosShaders 0 0 - -list Intel_Montara -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_Springdale -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - - -list ATI_FireGL_5200 -RenderVBOEnable 1 0 -WindLightUseAtmosShaders 0 0 - - -list ATI_Mobility_Radeon_7xxx -RenderVBOEnable 0 0 - -list ATI_Radeon_7xxx -RenderVBOEnable 0 0 - -list ATI_All-in-Wonder_Radeon -RenderVBOEnable 0 0 - -list ATI_All-in-Wonder_7500 -RenderVBOEnable 0 0 - -list ATI_Mobility_Radeon_9600 -Disregard96DefaultDrawDistance 1 0 - - -/// tweaked ATI to 96 Draw distance - -list ATI_Radeon_9000 -Disregard96DefaultDrawDistance 1 0 -list ATI_Radeon_9200 -Disregard96DefaultDrawDistance 1 0 -list ATI_Radeon_9500 -Disregard96DefaultDrawDistance 1 0 -list ATI_Radeon_9600 -Disregard96DefaultDrawDistance 1 0 - -/// tweaked ATI to 128 draw distance - -list ATI_Radeon_X300 -Disregard128DefaultDrawDistance 1 0 -RenderVBOEnable 1 0 -list ATI_Radeon_X400 -Disregard128DefaultDrawDistance 1 0 -RenderVBOEnable 1 0 -list ATI_Radeon_X500 -Disregard128DefaultDrawDistance 1 0 -RenderVBOEnable 1 0 -list ATI_Radeon_X600 -Disregard128DefaultDrawDistance 1 0 -RenderVBOEnable 1 0 -list ATI_Radeon_X700 -Disregard128DefaultDrawDistance 1 0 -RenderVBOEnable 1 0 -list ATI_Radeon_X1300 -Disregard128DefaultDrawDistance 1 0 -RenderVBOEnable 1 0 -UseStartScreen 0 0 -list ATI_Radeon_X1400 -Disregard128DefaultDrawDistance 1 0 -RenderVBOEnable 1 0 -list ATI_Radeon_X1500 -Disregard128DefaultDrawDistance 1 0 -RenderVBOEnable 1 0 -UseStartScreen 0 0 -list ATI_Radeon_X1600 -Disregard128DefaultDrawDistance 1 0 -RenderVBOEnable 1 0 -list ATI_Radeon_X1700 -Disregard128DefaultDrawDistance 1 0 -RenderVBOEnable 1 0 -list ATI_Mobility_Radeon_X1xxx -Disregard128DefaultDrawDistance 1 0 -RenderVBOEnable 1 0 - -list ATI_Radeon_HD_2300 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_HD_2400 -Disregard128DefaultDrawDistance 1 0 -list ATI_ASUS_AH24xx -Disregard128DefaultDrawDistance 1 0 - - -// Avatar hardware skinning causes invisible avatars -// on various ATI chipsets on drivers before 8.2 - -list ATIOldDriver -RenderAvatarVP 0 0 -RenderAvatarCloth 0 0 -RenderVBOEnable 1 0 - -// ATI cards generally perform better when not using VBOs for streaming data - -list ATI -RenderUseStreamVBO 1 0 - -// Disable vertex buffer objects by default for ATI cards with little video memory -list ATIVramLT256 -RenderVBOEnable 1 0 - -/// Tweaked NVIDIA - -list NVIDIA_GeForce_FX_5100 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_5200 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_5500 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_5600 -Disregard96DefaultDrawDistance 1 0 - -list NVIDIA_GeForce_FX_Go5100 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_Go5200 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_Go5300 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_Go5500 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_Go5600 -Disregard96DefaultDrawDistance 1 0 - -list NVIDIA_GeForce_6100 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_6200 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_6500 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_6600 -Disregard128DefaultDrawDistance 1 0 - -list NVIDIA_G73 -Disregard128DefaultDrawDistance 1 0 - -list NVIDIA_GeForce_Go_6100 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6200 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6500 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6600 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6700 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6800 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 - -list NVIDIA_GeForce_7000 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7100 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7200 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7300 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7400 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7500 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7600 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7700 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7800 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7900 -RenderShaderLightingMaxLevel 1 2 - -list NVIDIA_GeForce_Go_7200 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7300 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7300_LE -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7400 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7600 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7700 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7800 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7900 -RenderShaderLightingMaxLevel 1 2 - |