diff options
| author | Erik Kundiman <erik@megapahit.org> | 2026-09-01 18:35:23 +0800 |
|---|---|---|
| committer | Erik Kundiman <erik@megapahit.org> | 2026-09-04 21:58:53 +0800 |
| commit | 00bb3bb6f07660bd914d29a1389342bb3060d254 (patch) | |
| tree | 431f574922494d2201718f13085f17bc6bd7fb42 /indra/newview/featuretable_linux.txt | |
| parent | a8636720129952c10cf49ab80da21bf8b340b96c (diff) | |
| parent | 4ef9f8f14b35ed388c294d53767a0dca0e890924 (diff) | |
Merge remote-tracking branch 'secondlife/release/26.4' into 26.4
Diffstat (limited to 'indra/newview/featuretable_linux.txt')
| -rw-r--r-- | indra/newview/featuretable_linux.txt | 661 |
1 files changed, 175 insertions, 486 deletions
diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index f97ff28062..5d2819169e 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -1,10 +1,10 @@ -version 30 +version 35 // The version number above should be incremented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended // defaults. This should be as rare an event as we can manage. -// NOTE: This is mostly identical to featuretable_mac.txt with a few differences +// NOTE: This is mostly identical to featuretable_mac.txt with a few differences // Should be combined into one table // @@ -27,29 +27,28 @@ version 30 // NOTE: All settings are set to the MIN of applied values, including 'all'! // list all -RenderAnisotropic 1 1 -RenderAvatarCloth 1 1 +RenderAnisotropicLevel 1 16 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarMaxNonImpostors 1 16 RenderAvatarMaxComplexity 1 350000 RenderAutoMuteSurfaceAreaLimit 1 1000.0 RenderCubeMap 1 1 -RenderDelayVBUpdate 1 0 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderFogRatio 1 4.0 RenderGamma 1 0 RenderGlowResolutionPow 1 9 -RenderGround 1 1 RenderMaxPartCount 1 8192 RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 4 +RenderLocalLightCount 1 4096 +RenderTransparentWater 1 1 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 2 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTerrainPBRDetail 1 0 -RenderTransparentWater 1 1 +RenderTerrainPBRPlanarSampleCount 1 3 RenderTreeLODFactor 1 1.0 RenderVBOEnable 1 1 RenderVBOMappingDisable 1 1 @@ -57,64 +56,43 @@ RenderVolumeLODFactor 1 2.0 UseStartScreen 1 1 UseOcclusion 1 1 WindLightUseAtmosShaders 1 1 -WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 +RenderReflectionProbeLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 -RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 -RenderFSAASamples 1 16 +RenderUseStreamVBO 1 1 +RenderFSAAType 1 2 +RenderFSAASamples 1 3 RenderMaxTextureIndex 1 16 +RenderGLContextCoreProfile 1 1 +RenderGLMultiThreadedTextures 1 0 +RenderGLMultiThreadedMedia 1 0 +RenderReflectionProbeResolution 1 128 +RenderScreenSpaceReflections 1 1 RenderMirrors 1 1 - -// -// Low Graphics Settings (fixed function) -// -list LowFixedFunction -RenderAnisotropic 1 0 -RenderAvatarCloth 1 0 -RenderAvatarLODFactor 1 0 -RenderAvatarPhysicsLODFactor 1 0 -RenderAvatarMaxNonImpostors 1 3 -RenderAvatarMaxComplexity 1 25000 -RenderFarClip 1 64 -RenderFlexTimeFactor 1 0 -RenderGlowResolutionPow 1 8 -RenderLocalLights 1 0 -RenderMaxPartCount 1 0 -RenderObjectBump 1 0 -RenderReflectionDetail 1 0 -RenderTerrainDetail 1 0 -RenderTerrainLODFactor 1 1 -RenderTerrainPBRDetail 1 -1 -RenderTransparentWater 1 0 -RenderTreeLODFactor 1 0 -RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 0 -RenderDeferred 1 0 -RenderDeferredSSAO 1 0 -RenderUseAdvancedAtmospherics 1 0 -RenderShadowDetail 1 0 -WLSkyDetail 1 48 -RenderFSAASamples 1 0 -RenderMirrors 1 0 -RenderHeroProbeResolution 1 256 -RenderHeroProbeDistance 1 4 -RenderHeroProbeUpdateRate 1 6 +RenderHeroProbeResolution 1 2048 +RenderHeroProbeDistance 1 16 +RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderDownScaleMethod 1 0 +RenderCASSharpness 1 1 RenderExposure 1 4 RenderTonemapType 1 1 RenderTonemapMix 1 1 +RenderDisableVintageMode 1 1 +RenderMaxTextureResolution 1 2048 +RenderReflectionProbeCount 1 256 +RenderHighPrecisionPostProcess 1 1 // // Low Graphics Settings // list Low -RenderAnisotropic 1 0 -RenderAvatarCloth 1 0 +RenderAnisotropicLevel 1 0 RenderAvatarLODFactor 1 0 RenderAvatarPhysicsLODFactor 1 0 RenderAvatarMaxNonImpostors 1 3 @@ -122,304 +100,298 @@ RenderAvatarMaxComplexity 1 35000 RenderFarClip 1 64 RenderFlexTimeFactor 1 0 RenderGlowResolutionPow 1 8 -RenderLocalLights 1 0 +RenderLocalLightCount 1 8 RenderMaxPartCount 1 0 -RenderObjectBump 1 0 -RenderReflectionDetail 1 0 +RenderTransparentWater 1 0 +RenderReflectionsEnabled 1 0 +RenderReflectionProbeDetail 1 0 RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 -RenderTransparentWater 1 0 +RenderTerrainPBRDetail 1 -4 +RenderTerrainPBRPlanarSampleCount 1 1 RenderTreeLODFactor 1 0 -RenderTerrainPBRDetail 1 -1 RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 0 -RenderDeferred 1 0 RenderDeferredSSAO 1 0 -RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 -WLSkyDetail 1 48 +RenderFSAAType 1 0 RenderFSAASamples 1 0 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 0 RenderMirrors 1 0 RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 4 -RenderHeroProbeUpdateRate 1 6 +RenderHeroProbeUpdateRate 1 6 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 +RenderDisableVintageMode 1 0 +RenderMaxTextureResolution 1 512 +RenderReflectionProbeCount 1 1 +RenderHighPrecisionPostProcess 1 0 // // Medium Low Graphics Settings // list LowMid -RenderAnisotropic 1 0 -RenderAvatarCloth 1 0 +RenderAnisotropicLevel 1 0 RenderAvatarLODFactor 1 0.5 RenderAvatarMaxComplexity 1 100000 RenderAvatarPhysicsLODFactor 1 0.75 +RenderAvatarMaxNonImpostors 1 5 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 RenderMaxPartCount 1 2048 -RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 0 +RenderLocalLightCount 1 256 +RenderTransparentWater 1 0 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 1.0 -RenderTransparentWater 1 1 +RenderTerrainPBRDetail 1 -1 +RenderTerrainPBRPlanarSampleCount 1 1 RenderTreeLODFactor 1 0.5 RenderVolumeLODFactor 1 1.125 -RenderTerrainPBRDetail 1 -1 -WindLightUseAtmosShaders 1 0 -RenderDeferred 1 0 RenderDeferredSSAO 1 0 -RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 -WLSkyDetail 1 48 +RenderFSAAType 1 0 RenderFSAASamples 1 0 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 0 RenderMirrors 1 0 RenderHeroProbeResolution 1 256 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 +RenderDisableVintageMode 1 0 +RenderMaxTextureResolution 1 1024 +RenderReflectionProbeCount 1 32 +RenderHighPrecisionPostProcess 1 0 // // Medium Graphics Settings (standard) // list Mid -RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 +RenderAnisotropicLevel 1 2 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 200000 RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 7 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 0 +RenderLocalLightCount 1 512 +RenderTransparentWater 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTerrainPBRDetail 1 0 -RenderTransparentWater 1 1 +RenderTerrainPBRPlanarSampleCount 1 1 RenderTreeLODFactor 1 0.5 -RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 0 +RenderVolumeLODFactor 1 1.25 RenderDeferredSSAO 1 0 -RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 0 -WLSkyDetail 1 48 -RenderFSAASamples 1 2 +RenderFSAAType 1 1 +RenderFSAASamples 1 1 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 0 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 1 RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 3 RenderHeroProbeConservativeUpdateMultiplier 1 16 +RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 +RenderMaxTextureResolution 1 2048 +RenderReflectionProbeCount 1 64 +RenderHighPrecisionPostProcess 1 0 // -// Medium High Graphics Settings (deferred enabled) +// Medium High Graphics Settings // list MidHigh -RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 +RenderAnisotropicLevel 1 2 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 250000 RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 9 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 0 +RenderLocalLightCount 1 1024 +RenderTransparentWater 1 0 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTerrainPBRDetail 1 0 -RenderTransparentWater 1 1 +RenderTerrainPBRPlanarSampleCount 1 1 RenderTreeLODFactor 1 0.5 -RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 -RenderUseAdvancedAtmospherics 1 0 +RenderVolumeLODFactor 1 1.375 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -WLSkyDetail 1 48 -RenderFSAASamples 1 2 +RenderFSAAType 1 1 +RenderFSAASamples 1 1 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 1 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 1 RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 6 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 +RenderCASSharpness 1 0 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 +RenderMaxTextureResolution 1 2048 +RenderReflectionProbeCount 1 64 +RenderHighPrecisionPostProcess 1 0 // -// High Graphics Settings (deferred + SSAO) +// High Graphics Settings (SSAO + sun shadows) // list High -RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 +RenderAnisotropicLevel 1 4 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 300000 RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 11 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 0 +RenderLocalLightCount 1 2048 +RenderTransparentWater 1 1 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTerrainPBRDetail 1 0 -RenderTransparentWater 1 1 +RenderTerrainPBRPlanarSampleCount 1 3 RenderTreeLODFactor 1 0.5 -RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 +RenderVolumeLODFactor 1 1.5 RenderDeferredSSAO 1 1 -RenderUseAdvancedAtmospherics 1 0 -RenderShadowDetail 1 0 -WLSkyDetail 1 48 +RenderShadowDetail 1 1 +RenderFSAAType 1 2 RenderFSAASamples 1 2 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 1 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 2 RenderMirrors 1 0 RenderHeroProbeResolution 1 512 RenderHeroProbeDistance 1 8 RenderHeroProbeUpdateRate 1 2 RenderHeroProbeConservativeUpdateMultiplier 1 8 +RenderCASSharpness 1 0.4 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 +RenderMaxTextureResolution 1 2048 +RenderReflectionProbeCount 1 128 +RenderHighPrecisionPostProcess 1 0 // -// High Ultra Graphics Settings (deferred + SSAO + shadows) +// High Ultra Graphics Settings (SSAO + all shadows) // list HighUltra -RenderAnisotropic 1 1 -RenderAvatarCloth 1 0 +RenderAnisotropicLevel 1 4 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 350000 RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 16 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 RenderMaxPartCount 1 4096 -RenderObjectBump 1 1 -RenderLocalLights 1 1 -RenderReflectionDetail 1 0 +RenderLocalLightCount 1 4096 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTerrainPBRDetail 1 0 +RenderTerrainPBRPlanarSampleCount 1 3 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 -RenderVolumeLODFactor 1 1.125 -WindLightUseAtmosShaders 1 1 -RenderDeferred 1 1 +RenderVolumeLODFactor 1 1.75 RenderDeferredSSAO 1 1 -RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 -WLSkyDetail 1 48 +RenderFSAAType 1 2 RenderFSAASamples 1 2 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 1 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 3 RenderMirrors 1 0 -RenderHeroProbeResolution 1 512 +RenderHeroProbeResolution 1 1024 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 +RenderCASSharpness 1 0.4 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 +RenderMaxTextureResolution 1 2048 +RenderReflectionProbeCount 1 256 +RenderHighPrecisionPostProcess 1 1 // // Ultra graphics (REALLY PURTY!) // list Ultra -RenderAnisotropic 1 1 -RenderAvatarCloth 1 1 +RenderAnisotropicLevel 1 8 RenderAvatarLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 16 RenderAvatarPhysicsLODFactor 1 1.0 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 -RenderLocalLights 1 1 +RenderLocalLightCount 1 8192 RenderMaxPartCount 1 8192 -RenderObjectBump 1 1 -RenderReflectionDetail 1 4 RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTerrainPBRDetail 1 0 +RenderTerrainPBRPlanarSampleCount 1 3 RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderVolumeLODFactor 1 2.0 WindLightUseAtmosShaders 1 1 -WLSkyDetail 1 128 -RenderDeferred 1 1 RenderDeferredSSAO 1 1 -RenderUseAdvancedAtmospherics 1 0 RenderShadowDetail 1 2 -RenderFSAASamples 1 2 +RenderFSAAType 1 2 +RenderFSAASamples 1 3 +RenderReflectionsEnabled 1 1 +RenderReflectionProbeDetail 1 1 +RenderScreenSpaceReflections 1 0 +RenderReflectionProbeLevel 1 3 RenderMirrors 1 0 -RenderHeroProbeResolution 1 1024 +RenderHeroProbeResolution 1 2048 RenderHeroProbeDistance 1 16 RenderHeroProbeUpdateRate 1 1 RenderHeroProbeConservativeUpdateMultiplier 1 4 +RenderCASSharpness 1 0.4 RenderExposure 1 1 RenderTonemapType 1 1 RenderTonemapMix 1 0.7 +RenderMaxTextureResolution 1 2048 +RenderReflectionProbeCount 1 256 +RenderHighPrecisionPostProcess 1 1 // // Class Unknown Hardware (unknown) // list Unknown -RenderVBOEnable 1 0 RenderShadowDetail 1 0 -RenderDeferred 1 0 RenderDeferredSSAO 1 0 -RenderUseAdvancedAtmospherics 1 0 - -// -// Class 0 Hardware (just old) -// -list Class0 -RenderVBOEnable 1 1 - -// -// Class 1 Hardware -// -list Class1 -RenderVBOEnable 1 1 - -// -// Class 2 Hardware -// -list Class2 -RenderVBOEnable 1 1 - -// -// Class 3 Hardware -// -list Class3 -RenderVBOEnable 1 1 - -// -// Class 4 Hardware -// -list Class4 -RenderVBOEnable 1 1 - -// -// Class 5 Hardware -// -list Class5 -RenderVBOEnable 1 1 +RenderMirrors 1 0 +RenderDisableVintageMode 1 0 // // VRAM > 512MB @@ -428,341 +400,58 @@ list VRAMGT512 RenderCompressTextures 1 0 // -// No Pixel Shaders available -// -list NoPixelShaders -RenderAvatarCloth 0 0 -RenderReflectionDetail 0 0 -WindLightUseAtmosShaders 0 0 -RenderDeferred 0 0 -RenderDeferredSSAO 0 0 -RenderUseAdvancedAtmospherics 0 0 -RenderShadowDetail 0 0 - -// -// No Vertex Shaders available +// AF Missing or AF < 2 // -list NoVertexShaders -RenderAvatarCloth 0 0 -RenderReflectionDetail 0 0 -WindLightUseAtmosShaders 0 0 -RenderDeferred 0 0 -RenderDeferredSSAO 0 0 -RenderUseAdvancedAtmospherics 0 0 -RenderShadowDetail 0 0 - -// -// GL_ARB_map_buffer_range exists -// -list MapBufferRange -RenderVBOMappingDisable 1 1 - +list AnisotropicMissing +RenderAnisotropicLevel 0 0 // // "Default" setups for safe, low, medium, high // list safe -RenderAnisotropic 1 0 -RenderAvatarCloth 0 0 +RenderAnisotropicLevel 1 0 RenderAvatarMaxNonImpostors 1 16 RenderAvatarMaxComplexity 1 80000 -RenderObjectBump 0 0 -RenderLocalLights 1 0 +RenderLocalLightCount 1 0 RenderMaxPartCount 1 1024 RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 -RenderReflectionDetail 0 0 -WindLightUseAtmosShaders 0 0 -RenderDeferred 0 0 +RenderTransparentWater 1 0 RenderDeferredSSAO 0 0 -RenderUseAdvancedAtmospherics 0 0 RenderShadowDetail 0 0 - -// -// CPU based feature masks -// - -// 1Ghz or less (equiv) -list CPUSlow -RenderMaxPartCount 1 1024 - -// -// RAM based feature masks -// -list RAM256MB -RenderObjectBump 0 0 - -// -// Graphics card based feature masks -// -list OpenGLPre15 -RenderVBOEnable 1 0 - -list OpenGLPre30 -RenderDeferred 0 0 -RenderMaxTextureIndex 1 1 +RenderReflectionProbeDetail 0 -1 +RenderMirrors 0 0 +RenderDisableVintageMode 1 0 +RenderMaxTextureResolution 1 2048 +RenderReflectionProbeCount 0 0 list Intel -RenderAnisotropic 1 0 -// Avoid some Intel crashes on Linux -RenderCubeMap 0 0 +RenderAnisotropicLevel 1 0 +RenderFSAAType 1 0 RenderFSAASamples 1 0 +RenderGLContextCoreProfile 1 0 +RenderGLMultiThreadedMedia 1 0 +RenderDownScaleMethod 1 0 -list GeForce2 -RenderAnisotropic 1 0 -RenderMaxPartCount 1 2048 -RenderTerrainDetail 1 0 -RenderVBOEnable 1 1 - -list SiS -UseOcclusion 0 0 +list AMD +RenderGLMultiThreadedTextures 1 0 +list NVIDIA +RenderGLMultiThreadedMedia 1 1 -list Intel_830M -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_845G -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_855GM -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_865G -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_900 -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_915GM -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_915G -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_945GM -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_945G -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_950 -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_965 -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 -UseOcclusion 0 0 - -list Intel_G33 -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_Bear_Lake -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_Broadwater -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_Brookdale -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_Montara -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - -list Intel_Springdale -RenderTerrainDetail 1 0 -RenderVBOEnable 1 0 - - -list ATI_FireGL_5200 -RenderVBOEnable 1 0 -WindLightUseAtmosShaders 0 0 - - -list ATI_Mobility_Radeon_7xxx -RenderVBOEnable 0 0 - -list ATI_Radeon_7xxx -RenderVBOEnable 0 0 - -list ATI_All-in-Wonder_Radeon -RenderVBOEnable 0 0 - -list ATI_All-in-Wonder_7500 -RenderVBOEnable 0 0 - -list ATI_Mobility_Radeon_9600 -Disregard96DefaultDrawDistance 1 0 - - -/// tweaked ATI to 96 Draw distance - -list ATI_Radeon_9000 -Disregard96DefaultDrawDistance 1 0 -list ATI_Radeon_9200 -Disregard96DefaultDrawDistance 1 0 -list ATI_Radeon_9500 -Disregard96DefaultDrawDistance 1 0 -list ATI_Radeon_9600 -Disregard96DefaultDrawDistance 1 0 - -/// tweaked ATI to 128 draw distance - -list ATI_Radeon_X300 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X400 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X500 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X600 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X700 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X1300 -Disregard128DefaultDrawDistance 1 0 -UseStartScreen 0 0 -list ATI_Radeon_X1400 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X1500 -Disregard128DefaultDrawDistance 1 0 -UseStartScreen 0 0 -list ATI_Radeon_X1600 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_X1700 -Disregard128DefaultDrawDistance 1 0 -list ATI_Mobility_Radeon_X1xxx -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_HD_2300 -Disregard128DefaultDrawDistance 1 0 -list ATI_Radeon_HD_2400 -Disregard128DefaultDrawDistance 1 0 -list ATI_ASUS_AH24xx -Disregard128DefaultDrawDistance 1 0 - - -// Avatar hardware skinning causes invisible avatars -// on various ATI chipsets on drivers before 8.2 - -list ATIOldDriver -RenderAvatarCloth 0 0 -// Avoid driver crashes with some features on Linux with old ATI drivers -UseOcclusion 0 0 -WindLightUseAtmosShaders 0 0 - - -/// Tweaked NVIDIA - -list NVIDIA_GeForce_FX_5100 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_5200 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_5500 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_5600 -Disregard96DefaultDrawDistance 1 0 - -list NVIDIA_GeForce_FX_Go5100 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_Go5200 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_Go5300 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_Go5500 -Disregard96DefaultDrawDistance 1 0 -list NVIDIA_GeForce_FX_Go5600 -Disregard96DefaultDrawDistance 1 0 - -list NVIDIA_GeForce_6100 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_6200 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_6500 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_6600 -Disregard128DefaultDrawDistance 1 0 - -list NVIDIA_G73 -Disregard128DefaultDrawDistance 1 0 - -list NVIDIA_GeForce_Go_6100 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6200 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6500 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6600 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6700 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6800 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 -list NVIDIA_GeForce_Go_6 -RenderVBOEnable 1 0 -Disregard128DefaultDrawDistance 1 0 - -list NVIDIA_GeForce_7000 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7100 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7200 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7300 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7400 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7500 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7600 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7700 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7800 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_7900 -RenderShaderLightingMaxLevel 1 2 - -list NVIDIA_GeForce_Go_7200 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7300 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7300_LE -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7400 -Disregard128DefaultDrawDistance 1 0 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7600 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7700 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7800 -RenderShaderLightingMaxLevel 1 2 -list NVIDIA_GeForce_Go_7900 -RenderShaderLightingMaxLevel 1 2 +list GL3 +RenderFSAAType 0 0 +RenderFSAASamples 0 0 +RenderReflectionsEnabled 0 0 +RenderReflectionProbeDetail 0 0 +RenderMirrors 0 0 +RenderGLMultiThreadedTextures 0 0 +RenderGLMultiThreadedMedia 0 0 +RenderDisableVintageMode 1 0 +RenderReflectionProbeCount 0 0 list TexUnit16orLess RenderTerrainPBRDetail 1 -1 + +list VaryingVectors16orLess +RenderTerrainPBRPlanarSampleCount 1 1 + |
