diff options
author | Oz Linden <oz@lindenlab.com> | 2013-12-03 09:25:30 -0500 |
---|---|---|
committer | Oz Linden <oz@lindenlab.com> | 2013-12-03 09:25:30 -0500 |
commit | 83c62e7094df5ae355efc11b26ac6aa0b0c60da0 (patch) | |
tree | 1e7941b4fd9dfef2e8e164874c74b344e2184e9d /indra/newview/character/avatar_skeleton.xml | |
parent | 915ade1029eb39fcd8f3b997b4b8cf2b394c1eb9 (diff) |
Update based on first project viewer tests.
Two more bones to better address back deformation: UPPER_BACK and LOWER_BACK
Better deformation for breasts, belly, upper and lower back (seen using the Body Fat and Belly Size sliders)
Minor tweaks in the avatar_lad.xml file for a few other minor shapes.
Small typo bug (FITMESH-2)
Updated rigs and corrected female mesh
Removed skeleton-only files so that people all start from the same base meshes with example skinning
These updates specifically address the following bugs: FITMESH-2, FITMESH-4, FITMESH-5, FITMESH-7, FITMESH-10 (.ma formats, not .dae)
Diffstat (limited to 'indra/newview/character/avatar_skeleton.xml')
-rwxr-xr-x[-rw-r--r--] | indra/newview/character/avatar_skeleton.xml | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/character/avatar_skeleton.xml b/indra/newview/character/avatar_skeleton.xml index 7ab20f8c6b..6b07bbc1d3 100644..100755 --- a/indra/newview/character/avatar_skeleton.xml +++ b/indra/newview/character/avatar_skeleton.xml @@ -1,14 +1,16 @@ <?xml version="1.0" encoding="US-ASCII" standalone="yes"?> -<linden_skeleton version="1.0" num_bones="51" num_collision_volumes="24"> +<linden_skeleton version="1.0" num_bones="53" num_collision_volumes="26"> <bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015"> <collision_volume name="PELVIS" pos = "-0.01 0 -0.02" rot="0.000000 8.00000 0.000000" scale="0.12 0.16 0.17"/> <collision_volume name="BUTT" pos = "-0.06 0 -0.1" rot="0.000000 0.00000 0.000000" scale="0.1 0.1 0.1"/> <bone name="mTorso" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.084073"> - <collision_volume name="BELLY" pos = "0.04 0 0.028" rot="0.000000 8.00000 0.000000" scale="0.09 0.13 0.15"/> + <collision_volume name="BELLY" pos = "0.028 0 0.04" rot="0.000000 8.00000 0.000000" scale="0.09 0.13 0.15"/> + <collision_volume name="LOWER_BACK" pos = "0.0 0.0 0.023" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/> <collision_volume name="LEFT_HANDLE" pos = "0.0 0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/> <collision_volume name="RIGHT_HANDLE" pos = "0.0 -0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/> <bone name="mChest" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.015368 0.000000 0.204877"> <collision_volume name="CHEST" pos = "0.028 0 0.07" rot="0.000000 -10.00000 0.000000" scale="0.11 0.15 0.2"/> + <collision_volume name="UPPER_BACK" pos = "0.0 0.0 0.017" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/> <collision_volume name="LEFT_PEC" pos = "0.119 0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/> <collision_volume name="RIGHT_PEC" pos = "0.119 -0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/> <bone name="mNeck" pos="-0.010 0.000 0.251" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.009507 0.000000 0.251108"> |