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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2026-05-19 13:32:58 -0400
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2026-05-19 13:32:58 -0400
commitc4bc64c7515c19bfb1c4d619a8e5d235954ba8a4 (patch)
treeabe4b59f17e1e0101393b3df3fa36ae31be25c6f /indra/newview/app_settings
parente7263854de98868fd2b3205e09849fd6f04fb35b (diff)
Rework VRAM controller and bubble interaction — gate iteration on pressure, halve last-ditch floor inside bubble.
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r--indra/newview/app_settings/settings.xml11
1 files changed, 0 insertions, 11 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 0c4df7a805..d33082b449 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -11871,17 +11871,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>TextureMemoryPressureRampRate</key>
- <map>
- <key>Comment</key>
- <string>Geometric ramp/decay rate (per second) for the VRAM-pressure distance multiplier (&gt;= 1). Higher = faster convergence on the budget; lower = gentler. Multiplier compresses the streaming distance signal: at mult=N, faces past (ramp_range / N) hit max discard.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>1.0</real>
- </map>
<key>TextureMemoryPressureBackoffStart</key>
<map>
<key>Comment</key>