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authorAndrey Lihatskiy <alihatskiy@productengine.com>2020-10-14 22:01:35 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2020-10-14 22:01:35 +0300
commita15d0286f5df23ea2396e29dec4609dfae68a218 (patch)
tree841d0bb0ab5f5238010b18338c8d917ae29bbd46 /indra/newview/app_settings
parent4c69f9ebb187a6044265c3c67079576f96fc24b6 (diff)
parenta2c8c8238cfb109e0da81363995e08e99173426f (diff)
Merge branch 'master' into DRTVWR-486
# Conflicts: # indra/newview/llfloatermodelpreview.cpp
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r--indra/newview/app_settings/settings.xml6
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/previewV.glsl1
2 files changed, 2 insertions, 5 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 8d5a97d1cb..52dc4744f2 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -6708,7 +6708,7 @@
<integer>600</integer>
</map>
<key>MigrateCacheDirectory</key>
- <map>
+ <map>
<key>Comment</key>
<string>Check for old version of disk cache to migrate to current location</string>
<key>Persist</key>
@@ -7958,7 +7958,6 @@
<key>Value</key>
<integer>13</integer>
</map>
-
<key>PreviewAmbientColor</key>
<map>
<key>Comment</key>
@@ -7975,8 +7974,6 @@
<real>1.0</real>
</array>
</map>
-
-
<key>PreviewDiffuse0</key>
<map>
<key>Comment</key>
@@ -16607,3 +16604,4 @@
</map>
</llsd>
+
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
index 88959266c8..4bb588335a 100644
--- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
@@ -93,6 +93,5 @@ void main()
col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
col.rgb += light_diffuse[2].rgb*calcLocalLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z);
col.rgb += light_diffuse[3].rgb*calcLocalLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z);
-
vertex_color = col*color;
}