diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-10-14 22:01:35 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2020-10-14 22:01:35 +0300 |
commit | a15d0286f5df23ea2396e29dec4609dfae68a218 (patch) | |
tree | 841d0bb0ab5f5238010b18338c8d917ae29bbd46 /indra/newview/app_settings | |
parent | 4c69f9ebb187a6044265c3c67079576f96fc24b6 (diff) | |
parent | a2c8c8238cfb109e0da81363995e08e99173426f (diff) |
Merge branch 'master' into DRTVWR-486
# Conflicts:
# indra/newview/llfloatermodelpreview.cpp
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 6 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/previewV.glsl | 1 |
2 files changed, 2 insertions, 5 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 8d5a97d1cb..52dc4744f2 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -6708,7 +6708,7 @@ <integer>600</integer> </map> <key>MigrateCacheDirectory</key> - <map> + <map> <key>Comment</key> <string>Check for old version of disk cache to migrate to current location</string> <key>Persist</key> @@ -7958,7 +7958,6 @@ <key>Value</key> <integer>13</integer> </map> - <key>PreviewAmbientColor</key> <map> <key>Comment</key> @@ -7975,8 +7974,6 @@ <real>1.0</real> </array> </map> - - <key>PreviewDiffuse0</key> <map> <key>Comment</key> @@ -16607,3 +16604,4 @@ </map> </llsd> + diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl index 88959266c8..4bb588335a 100644 --- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -93,6 +93,5 @@ void main() col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz); col.rgb += light_diffuse[2].rgb*calcLocalLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); col.rgb += light_diffuse[3].rgb*calcLocalLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); - vertex_color = col*color; } |