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author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2012-06-11 11:02:29 -0400 |
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committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2012-06-11 11:02:29 -0400 |
commit | 8e5f12a43fdbdd377bd4362020c05a591dd2ffd8 (patch) | |
tree | af3303982e7b1b4687b991ec2db1d1dc90d79b14 /indra/newview/app_settings | |
parent | 5700ba737d23c02bfa61010c194f9e70ff6e75dd (diff) | |
parent | a99dfeb58bd78fcd8cbc9ab39bc6eea725f22906 (diff) |
merge
Diffstat (limited to 'indra/newview/app_settings')
-rwxr-xr-x | indra/newview/app_settings/settings.xml | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 47f37d7d3e..5fe51c97c5 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -10752,6 +10752,72 @@ <key>Value</key> <integer>0</integer> </map> + <key>TextureFetchUpdateHighPriority</key> + <map> + <key>Comment</key> + <string>Number of high priority textures to update per frame</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>32</integer> + </map> + <key>TextureFetchUpdateMaxMediumPriority</key> + <map> + <key>Comment</key> + <string>Maximum number of medium priority textures to update per frame</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>256</integer> + </map> + <key>TextureFetchUpdateMinMediumPriority</key> + <map> + <key>Comment</key> + <string>Minimum number of medium priority textures to update per frame</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>32</integer> + </map> + <key>TextureFetchUpdatePriorityThreshold</key> + <map> + <key>Comment</key> + <string>Threshold under which textures will be considered too low priority and skipped for update</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>0.0</integer> + </map> + <key>TextureFetchUpdateSkipLowPriority</key> + <map> + <key>Comment</key> + <string>Flag indicating if we want to skip textures with too low of a priority</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>TextureFetchUpdatePriorities</key> + <map> + <key>Comment</key> + <string>Number of priority texture to update per frame</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>32</integer> + </map> <key>TextureLoadFullRes</key> <map> <key>Comment</key> |