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authorJonathan "Geenz" Goodman <geenz@lindenlab.com>2024-02-01 13:03:49 -0800
committerGitHub <noreply@github.com>2024-02-01 13:03:49 -0800
commit8cf4a7182af7db021a636b68af0f5fec1a032e41 (patch)
tree0b9f24309ec8c2d67681f0070d515aa658b7bc58 /indra/newview/app_settings
parentb1410c8b679c14432038a62bff2de772f490bc4a (diff)
parentaab98046b9971717ecdc739b2230377278c83da3 (diff)
Merge pull request #721 from secondlife/geenz/mirror-depixelation
Fix for #684 - make mirrors not pixellated
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r--indra/newview/app_settings/settings.xml15
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/environment/waterF.glsl3
4 files changed, 8 insertions, 14 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 242e274daf..f2ba4ba29e 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10421,7 +10421,7 @@
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <integer>1024</integer>
+ <integer>2048</integer>
</map>
<key>RenderHeroProbeDistance</key>
<map>
@@ -10432,18 +10432,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <real>16</real>
- </map>
- <key>RenderHeroProbeNearClipOffset</key>
- <map>
- <key>Comment</key>
- <string>Distance offset in meters for hero probes to near clip.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>F32</string>
- <key>Value</key>
- <real>2.1</real>
+ <real>8</real>
</map>
<key>RenderReflectionProbeVolumes</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index f6d509e2c6..2dba7cb9d9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -39,9 +39,11 @@ in vec4 vary_texcoord0;
in vec4 vary_texcoord1;
vec2 encode_normal(vec3 n);
+void mirrorClip(vec3 position);
void main()
{
+ mirrorClip(pos);
/// Note: This should duplicate the blending functionality currently used for the terrain rendering.
vec4 color0 = texture(detail_0, vary_texcoord0.xy);
diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
index cb6f34713c..c1ed1bfe6e 100644
--- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
@@ -130,7 +130,7 @@ vec4 prefilterEnvMap(vec3 R)
float totalWeight = 0.0;
float envMapDim = float(textureSize(reflectionProbes, 0).s);
float roughness = mipLevel/max_probe_lod;
- int numSamples = max(int(32*roughness), 1);
+ int numSamples = max(int(PROBE_FILTER_SAMPLES*roughness), 1);
float numMips = max_probe_lod+1;
diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
index b364e454e8..b2a81aa025 100644
--- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
@@ -35,6 +35,8 @@ vec3 scaleSoftClipFragLinear(vec3 l);
void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, out vec3 sunlit, out vec3 amblit, out vec3 atten, out vec3 additive);
vec4 applyWaterFogViewLinear(vec3 pos, vec4 color);
+void mirrorClip(vec3 pos);
+
// PBR interface
vec2 BRDF(float NoV, float roughness);
@@ -129,6 +131,7 @@ vec3 getPositionWithNDC(vec3 ndc);
void main()
{
+ mirrorClip(vary_position);
vN = vary_normal;
vT = vary_tangent;
vB = cross(vN, vT);