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author | Dave Parks <davep@lindenlab.com> | 2011-02-08 15:52:32 -0600 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-02-08 15:52:32 -0600 |
commit | 854a0fe1c0a5dccb86d5c4e492af78a311b447a8 (patch) | |
tree | b4e17118a389c4b1d286d792c3e933da7d0fa9f6 /indra/newview/app_settings | |
parent | 3f77074f27ed96ee817e00d026145942da9a1ecb (diff) |
Reduce number of potential joints in a rigged mesh to 32 for backwards compatibility with ATI X1950
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index eef6556fba..ef823c28b1 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -9,7 +9,7 @@ attribute vec4 object_weight; -uniform mat4 matrixPalette[64]; +uniform mat4 matrixPalette[32]; mat4 getObjectSkinnedTransform() { |