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authorOz Linden <oz@lindenlab.com>2012-05-29 12:42:53 -0400
committerOz Linden <oz@lindenlab.com>2012-05-29 12:42:53 -0400
commit81870e09c98da59bf64289e3fe46f4e4281876d3 (patch)
treed9e1a28b3e0e732c6b32d2ea67f5f56de6bc8a7a /indra/newview/app_settings
parentb2baee8e34a141c28fd2a7b60566558c1019c0a9 (diff)
parent5db5102fe05f7d2ef3535516da269abb276dad6b (diff)
merge changes for DRTVWR-148
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r--[-rwxr-xr-x]indra/newview/app_settings/logcontrol.xml0
-rw-r--r--[-rwxr-xr-x]indra/newview/app_settings/settings.xml46
2 files changed, 24 insertions, 22 deletions
diff --git a/indra/newview/app_settings/logcontrol.xml b/indra/newview/app_settings/logcontrol.xml
index 64122bbb6c..64122bbb6c 100755..100644
--- a/indra/newview/app_settings/logcontrol.xml
+++ b/indra/newview/app_settings/logcontrol.xml
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 22bf40a911..c9b4de0140 100755..100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -7642,6 +7642,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderCompressTextures</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable texture compression on OpenGL 3.0 and later implementations (EXPERIMENTAL, requires restart)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderPerformanceTest</key>
<map>
<key>Comment</key>
@@ -9134,28 +9145,19 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderUseShaderLOD</key>
- <map>
- <key>Comment</key>
- <string>Whether we want to have different shaders for LOD</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderUseShaderNearParticles</key>
- <map>
- <key>Comment</key>
- <string>Whether we want to use shaders on near particles</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
+
+ <key>RenderAutoHideSurfaceAreaLimit</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum surface area of a set of proximal objects inworld before automatically hiding geometry to prevent system overload.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+
<key>RenderVBOEnable</key>
<map>
<key>Comment</key>