diff options
| author | Oz Linden <oz@lindenlab.com> | 2012-05-29 12:42:53 -0400 |
|---|---|---|
| committer | Oz Linden <oz@lindenlab.com> | 2012-05-29 12:42:53 -0400 |
| commit | 81870e09c98da59bf64289e3fe46f4e4281876d3 (patch) | |
| tree | d9e1a28b3e0e732c6b32d2ea67f5f56de6bc8a7a /indra/newview/app_settings | |
| parent | b2baee8e34a141c28fd2a7b60566558c1019c0a9 (diff) | |
| parent | 5db5102fe05f7d2ef3535516da269abb276dad6b (diff) | |
merge changes for DRTVWR-148
Diffstat (limited to 'indra/newview/app_settings')
| -rw-r--r--[-rwxr-xr-x] | indra/newview/app_settings/logcontrol.xml | 0 | ||||
| -rw-r--r--[-rwxr-xr-x] | indra/newview/app_settings/settings.xml | 46 |
2 files changed, 24 insertions, 22 deletions
diff --git a/indra/newview/app_settings/logcontrol.xml b/indra/newview/app_settings/logcontrol.xml index 64122bbb6c..64122bbb6c 100755..100644 --- a/indra/newview/app_settings/logcontrol.xml +++ b/indra/newview/app_settings/logcontrol.xml diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 22bf40a911..c9b4de0140 100755..100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7642,6 +7642,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderCompressTextures</key> + <map> + <key>Comment</key> + <string>Enable texture compression on OpenGL 3.0 and later implementations (EXPERIMENTAL, requires restart)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderPerformanceTest</key> <map> <key>Comment</key> @@ -9134,28 +9145,19 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderUseShaderLOD</key> - <map> - <key>Comment</key> - <string>Whether we want to have different shaders for LOD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderUseShaderNearParticles</key> - <map> - <key>Comment</key> - <string>Whether we want to use shaders on near particles</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> + + <key>RenderAutoHideSurfaceAreaLimit</key> + <map> + <key>Comment</key> + <string>Maximum surface area of a set of proximal objects inworld before automatically hiding geometry to prevent system overload.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderVBOEnable</key> <map> <key>Comment</key> |
