diff options
author | David Parks <davep@lindenlab.com> | 2009-11-02 19:55:37 +0000 |
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committer | David Parks <davep@lindenlab.com> | 2009-11-02 19:55:37 +0000 |
commit | 3e80fa3dbc943de9b784fedc202ba38cf238f46d (patch) | |
tree | deeaedd0bf4ed9eb9f99ec47325198efce512e5f /indra/newview/app_settings | |
parent | 9a196cdda8fa62b90f6f390b21986712d198f03e (diff) |
Sync up with render-pipeline-7 ignore-dead-branch
Diffstat (limited to 'indra/newview/app_settings')
3 files changed, 16 insertions, 4 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 7e368b0c9c..073ea766fe 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7252,7 +7252,19 @@ <key>Value</key> <integer>0</integer> </map> - <key>SafeMode</key> + <key>MeshThreadCount</key> + <map> + <key>Comment</key> + <string>Number of threads to use for loading meshes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>8</integer> + </map> + + <key>SafeMode</key> <map> <key>Comment</key> <string>Reset preferences, run in safe mode.</string> diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 651959413c..45884d5732 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -137,7 +137,7 @@ void main() } //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); - vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, proj_ambient_lod); + vec4 amb_plcol = texture2DLod(projectionMap, proj_tc.xy, proj_lod); amb_da += (da*da*0.5+0.5)*proj_ambiance; diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index a0026edcd2..4333cc64a7 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -224,11 +224,11 @@ void main() //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; - gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.1).x; + gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8).x; //spotlight shadow 2 lpos = shadow_matrix[5]*spos; - gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.1).x; + gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8).x; //gl_FragColor.rgb = pos.xyz; //gl_FragColor.b = shadow; |