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| author | Howard Stearns <howard.stearns@gmail.com> | 2022-08-30 10:20:15 -0700 |
|---|---|---|
| committer | Howard Stearns <howard.stearns@gmail.com> | 2022-08-30 10:20:15 -0700 |
| commit | 3b70c9d49c2a963439b3811e80d24576f390552b (patch) | |
| tree | 11461161da7c92d76a36d921247158230e4052f2 /indra/newview/app_settings | |
| parent | 6fbc733c9779454f2f1ebade494323e315917851 (diff) | |
| parent | 197ac7cc2048fe4c259858f48946cd954782dfc2 (diff) | |
Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into initscapade
Diffstat (limited to 'indra/newview/app_settings')
| -rw-r--r-- | indra/newview/app_settings/settings.xml | 167 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl | 11 |
2 files changed, 47 insertions, 131 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 8a86faa18d..cd33690075 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -3398,6 +3398,29 @@ <key>Value</key> <integer>0</integer> </map> + <!-- TODO: Remove settings keys DisablePrimaryGraphicsMemoryAccounting and DisableSecondaryGraphicsMemoryAccounting after testing, and code that references them --> + <key>DisablePrimaryGraphicsMemoryAccounting</key> + <map> + <key>Comment</key> + <string>Disable the first method used to detect GPU memory use</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>DisableSecondaryGraphicsMemoryAccounting</key> + <map> + <key>Comment</key> + <string>Disable the second method used to detect GPU memory use, used as a fallback when the first method fails</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>DisableTextHyperlinkActions</key> <map> <key>Comment</key> @@ -3924,7 +3947,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>0.1</real> + <real>1.0</real> </map> <key>QueueInventoryFetchTimeout</key> <map> @@ -10313,6 +10336,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderReflectionProbeCount</key> + <map> + <key>Comment</key> + <string>Number of reflection probes (maximum is 256, requires restart)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>256</integer> + </map> <key>RenderReflectionProbeDrawDistance</key> <map> @@ -10447,17 +10481,6 @@ <key>Value</key> <real>12.0</real> </map> - <key>RenderTextureMemoryMultiple</key> - <map> - <key>Comment</key> - <string>Multiple of texture memory value to use (should fit: 0 < value <= 1.0)</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> <key>RenderTrackerBeacon</key> <map> <key>Comment</key> @@ -12537,17 +12560,6 @@ <key>Value</key> <real>20.0</real> </map> - <key>TexelPixelRatio</key> - <map> - <key>Comment</key> - <string>texel pixel ratio = texel / pixel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>1.0</real> - </map> <key>TextureCameraMotionThreshold</key> <map> <key>Comment</key> @@ -12647,17 +12659,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>TextureFetchDebuggerEnabled</key> - <map> - <key>Comment</key> - <string>Enable the texture fetching debugger if set</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>TextureFetchMinTimeToLog</key> <map> <key>Comment</key> @@ -12680,21 +12681,10 @@ <key>Value</key> <real>0.0</real> </map> - <key>TextureFetchSource</key> - <map> - <key>Comment</key> - <string>Debug use: Source to fetch textures</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureFetchUpdateHighPriority</key> + <key>TextureFetchUpdateMinCount</key> <map> <key>Comment</key> - <string>Number of high priority textures to update per frame</string> + <string>Minimum number of textures to update per frame</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -12702,91 +12692,14 @@ <key>Value</key> <integer>32</integer> </map> - <key>TextureFetchUpdateMaxMediumPriority</key> - <map> - <key>Comment</key> - <string>Maximum number of medium priority textures to update per frame</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>256</integer> - </map> - <key>TextureFetchUpdateMinMediumPriority</key> - <map> - <key>Comment</key> - <string>Minimum number of medium priority textures to update per frame</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>32</integer> - </map> - <key>TextureFetchUpdatePriorityThreshold</key> - <map> - <key>Comment</key> - <string>Threshold under which textures will be considered too low priority and skipped for update</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.0</real> - </map> - <key>TextureFetchUpdateSkipLowPriority</key> - <map> - <key>Comment</key> - <string>Flag indicating if we want to skip textures with too low of a priority</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureFetchUpdatePriorities</key> - <map> - <key>Comment</key> - <string>Number of priority texture to update per frame</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>32</integer> - </map> - <key>TextureListFetchingThreshold</key> - <map> - <key>Comment</key> - <string>If the ratio between fetched and all textures in the list is greater than this threshold, which we assume that almost all textures are fetched</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.97</real> - </map> <key>TextureLoadFullRes</key> <map> <key>Comment</key> <string>If TRUE, always load textures at full resolution (discard = 0)</string> <key>Persist</key> - <integer>0</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>TextureMemory</key> - <map> - <key>Comment</key> - <string>Amount of memory to use for textures in MB (0 = autodetect)</string> - <key>Persist</key> <integer>1</integer> <key>Type</key> - <string>S32</string> + <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> @@ -12856,7 +12769,9 @@ <key>Value</key> <map> <key>General</key> - <integer>4</integer> + <integer>1</integer> + <key>ImageDecode</key> + <integer>9</integer> </map> </map> <key>ThrottleBandwidthKBPS</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl index 87c1ff5517..b5c38bba04 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl @@ -104,15 +104,16 @@ void main() tnorm = normalize(tnorm.xyz); norm.xyz = normalize(tnorm.xyz); + // RGB = Occlusion, Roughness, Metal - // default values - // occlusion ? - // roughness 1.0 - // metal 1.0 + // default values, see LLViewerTexture::sDefaultPBRORMImagep + // occlusion 1.0 + // roughness 0.0 + // metal 0.0 #ifdef HAS_SPECULAR_MAP vec3 spec = texture2D(specularMap, vary_texcoord2.xy).rgb; #else - vec3 spec = vec3(1,1,1); + vec3 spec = vec3(1,0,0); #endif spec.g *= roughnessFactor; |
