diff options
author | RunitaiLinden <davep@lindenlab.com> | 2023-04-21 17:20:24 -0500 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2023-04-21 17:20:24 -0500 |
commit | 2515a9a65899c5f587512b86e6906a86995c502d (patch) | |
tree | 3da743d95b75e83bb2a6eba5a84ca6aa42c7ab4a /indra/newview/app_settings | |
parent | 78bb75989e36b9598852e7dcce05dce37ab0ebe1 (diff) | |
parent | 005a5fa207d158995217cb9ecf5c214c8b2354cc (diff) |
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl | 8 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl | 25 |
2 files changed, 17 insertions, 16 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index 68e9addc1b..eb2ba68415 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -33,10 +33,10 @@ out vec4 frag_color; uniform sampler2D diffuseMap; -VARYING vec4 post_pos; -VARYING float target_pos_x; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; +in vec4 post_pos; +in float target_pos_x; +in vec4 vertex_color; +in vec2 vary_texcoord0; uniform float minimum_alpha; void main() diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl index 2249a7f239..72a07fa3d0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl @@ -27,26 +27,27 @@ uniform mat4 texture_matrix0; #if defined(HAS_SKIN) uniform mat4 modelview_matrix; uniform mat4 projection_matrix; +mat4 getObjectSkinnedTransform(); #else uniform mat4 modelview_projection_matrix; #endif + +uniform vec4[2] texture_base_color_transform; +vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform); + uniform float shadow_target_width; -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; +in vec3 position; +in vec4 diffuse_color; +in vec2 texcoord0; -VARYING vec4 post_pos; -VARYING float target_pos_x; -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; +out vec4 post_pos; +out float target_pos_x; +out vec4 vertex_color; +out vec2 vary_texcoord0; void passTextureIndex(); -#if defined(HAS_SKIN) -mat4 getObjectSkinnedTransform(); -#endif - void main() { //transform vertex @@ -69,6 +70,6 @@ void main() passTextureIndex(); - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord0 = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0); vertex_color = diffuse_color; } |