diff options
author | Graham Linden <graham@lindenlab.com> | 2018-09-12 18:41:34 +0100 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2018-09-12 18:41:34 +0100 |
commit | 1d2cbc2baad178bc896fd35d9ce2496574e988d9 (patch) | |
tree | cdfb7fe3c59c9a0db2e17c8eab83e25ac1bc98d3 /indra/newview/app_settings | |
parent | 76802a727e92437226d4c51444e9f03a320a8034 (diff) |
SL-4178 make deferred version of highlight shader that fills in zero spec and env intensity to keep the shiny down
Diffstat (limited to 'indra/newview/app_settings')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl new file mode 100644 index 0000000000..1adeb9237c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl @@ -0,0 +1,42 @@ +/** + * @file highlightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif + +uniform vec4 color; +uniform sampler2D diffuseMap; + +VARYING vec2 vary_texcoord0; + +void main() +{ + frag_data[0] = color*texture2D(diffuseMap, vary_texcoord0.xy)); + frag_data[1] = vec4(0.0); + frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); +} |