diff options
| author | Dave Parks <davep@lindenlab.com> | 2011-11-21 16:01:15 -0600 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2011-11-21 16:01:15 -0600 | 
| commit | 0071e6576f694f9f8ed1bc6537a6201c08dc79dd (patch) | |
| tree | 5986423bc1e33615508c32ee32d558ccd0ce2de3 /indra/newview/app_settings | |
| parent | 17ca9f9ae7b80dd9797408487499e9d3168c6291 (diff) | |
| parent | 08f364bfc9aaeb771145d660287427c41b1dc0bf (diff) | |
merge
Diffstat (limited to 'indra/newview/app_settings')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl | 5 | 
2 files changed, 5 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index 46d42d2a4a..c1fb7b55d4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -37,7 +37,7 @@ VARYING vec2 vary_texcoord0;  void main()   { -	float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * vertex_color.a; +	float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a;  	if (alpha < minimum_alpha)  	{ diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl index 6a3cba771b..7d3b06c56e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl @@ -34,15 +34,18 @@ VARYING vec4 post_pos;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; +void passTextureIndex(); +  void main()  {  	//transform vertex  	vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); -	  	post_pos = pos;  	gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); +	passTextureIndex(); +  	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;  	vertex_color = diffuse_color;  } | 
