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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2024-08-22 17:27:16 +0300
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2024-08-29 21:34:43 +0300
commite2809755c5e4a6a6d3c8f27911865efe4020d679 (patch)
treea63a2c68180b46cd6806e4b2e8ab7570a39786f1 /indra/newview/app_settings/shaders
parent0b062be30862e645bb9a660067f9783d63e2fa34 (diff)
Make LLPipeline::renderDebug() a bit cheaper
Each frame renderDebug() was pointlesly going over a large list of partitions and bridges.
Diffstat (limited to 'indra/newview/app_settings/shaders')
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