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authorGraham Linden <graham@lindenlab.com>2019-03-29 15:56:59 -0700
committerGraham Linden <graham@lindenlab.com>2019-03-29 15:56:59 -0700
commitcb7d07e0ca9041d76de2c99ae9bbee7f10e89856 (patch)
treebfaa44615e4ec882fe78f4d46ca242437ea5c63e /indra/newview/app_settings/shaders
parent12495d46a43b7d8a47ca8f304b15cf055eb86433 (diff)
SL-10844, SL-10584
Add Geenz doings to the contribs list. Fix per-frag atmospherics to use sRGB conversion. Update ref to new KDU package.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
index 14af657e67..7bfdb9f753 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsF.glsl
@@ -46,6 +46,7 @@ uniform mat3 ssao_effect_mat;
uniform int no_atmo;
uniform float sun_moon_glow_factor;
+vec3 srgb_to_linear(vec3 c);
vec3 scaleSoftClipFrag(vec3 light);
vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
@@ -151,7 +152,7 @@ void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit,
+ tmpAmbient));
//brightness of surface both sunlight and ambient
- sunlit = vec3(sunlight * .5);
+ sunlit = srgb_to_linear(sunlight.rgb);
amblit = vec3(tmpAmbient * .25);
additive = normalize(additive);
additive *= vec3(1.0 - exp(-temp2.z * distance_multiplier)) * 0.5;