diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-06-28 10:58:32 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-06-28 10:58:32 -0700 | 
| commit | c1697079937eade10765353039b4801d029c72fa (patch) | |
| tree | 22e723196c19e3b8c793d9448084af982543ba70 /indra/newview/app_settings/shaders | |
| parent | b659e5596e6612d83ce41dd6ce44228103851875 (diff) | |
SL-9928
Remove spec killing additive fix for 1491 to unbreak fog.
Diffstat (limited to 'indra/newview/app_settings/shaders')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 2 | 
2 files changed, 2 insertions, 2 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 4825418fe3..f9fe091124 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -176,7 +176,7 @@ vec3 post_env = color.rgb;          if (norm.w < 1)          {  #if !defined(SUNLIGHT_KILL) -            additive *= spec.a; +            //additive *= spec.a;              float additive_angular_atten = max(0.0, dot(light_dir, normalize(pos.xyz)));              color = atmosFragLighting(color, additive * additive_angular_atten, atten);              color = scaleSoftClipFrag(color); diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index d4d69f07e8..d1b49d8820 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -185,7 +185,7 @@ vec3 post_env = color.rgb;          {  #if !defined(SUNLIGHT_KILL)              vec3 p = normalize(pos.xyz); -            additive *= spec.a; +            //additive *= spec.a;              float additive_angular_atten = max(0.0, dot(light_dir.xyz, p.xyz));              color = atmosFragLighting(color, additive * additive_angular_atten, atten);              color = scaleSoftClipFrag(color); | 
