summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders
diff options
context:
space:
mode:
authorAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-04-18 21:36:56 +0300
committerGitHub <noreply@github.com>2025-04-18 21:36:56 +0300
commit9a333e65c4019540d5675e72ac57ef5ab106aab0 (patch)
tree55fa0d6d0de4521f0d8f764bb13b2e6c069602bb /indra/newview/app_settings/shaders
parent3d5f1541dd9980196ba0c8a3c3396c8ed3384d1e (diff)
parent4cccf8af43c8ebd9f947b9050a0403f65d0de7ee (diff)
Merge develop into release/2025.04
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl37
1 files changed, 24 insertions, 13 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl b/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl
index a63b8d7c2b..774ccb6baf 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/tonemapUtilF.glsl
@@ -117,27 +117,34 @@ uniform float exposure;
uniform float tonemap_mix;
uniform int tonemap_type;
+
vec3 toneMap(vec3 color)
{
#ifndef NO_POST
- float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r;
-
- color *= exposure * exp_scale;
+ vec3 linear_input_color = color;
- vec3 clamped_color = clamp(color.rgb, vec3(0.0), vec3(1.0));
+ float exp_scale = texture(exposureMap, vec2(0.5,0.5)).r;
+ float final_exposure = exposure * exp_scale;
+ vec3 exposed_color = color * final_exposure;
+ vec3 tonemapped_color = exposed_color;
switch(tonemap_type)
{
case 0:
- color = PBRNeutralToneMapping(color);
+ tonemapped_color = PBRNeutralToneMapping(exposed_color);
break;
case 1:
- color = toneMapACES_Hill(color);
+ tonemapped_color = toneMapACES_Hill(exposed_color);
break;
}
- // mix tonemapped and linear here to provide adjustment
- color = mix(clamped_color, color, tonemap_mix);
+ vec3 exposed_linear_input = linear_input_color * final_exposure;
+ color = mix(exposed_linear_input, tonemapped_color, tonemap_mix);
+
+ color = clamp(color, 0.0, 1.0);
+#else
+ color *= exposure * texture(exposureMap, vec2(0.5,0.5)).r;
+ color = clamp(color, 0.0, 1.0);
#endif
return color;
@@ -147,20 +154,24 @@ vec3 toneMap(vec3 color)
vec3 toneMapNoExposure(vec3 color)
{
#ifndef NO_POST
- vec3 clamped_color = clamp(color.rgb, vec3(0.0), vec3(1.0));
+ vec3 linear_input_color = color;
+ vec3 tonemapped_color = color;
switch(tonemap_type)
{
case 0:
- color = PBRNeutralToneMapping(color);
+ tonemapped_color = PBRNeutralToneMapping(color);
break;
case 1:
- color = toneMapACES_Hill(color);
+ tonemapped_color = toneMapACES_Hill(color);
break;
}
- // mix tonemapped and linear here to provide adjustment
- color = mix(clamped_color, color, tonemap_mix);
+ color = mix(linear_input_color, tonemapped_color, tonemap_mix);
+
+ color = clamp(color, 0.0, 1.0);
+#else
+ color = clamp(color, 0.0, 1.0);
#endif
return color;