diff options
| author | Dave Parks <davep@lindenlab.com> | 2011-11-29 12:10:31 -0600 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2011-11-29 12:10:31 -0600 | 
| commit | 893b5e16b81ead08ef22b03594e0a835df525778 (patch) | |
| tree | 25166e9edda070e62780d69d0061cb5c197b21a8 /indra/newview/app_settings/shaders | |
| parent | d22584bfe51c034076d9e8df01f70628abc22f85 (diff) | |
| parent | 1da7f4222479cc98bb85341de6a3bc93cd6fa4b4 (diff) | |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders')
4 files changed, 5 insertions, 28 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 4cca287356..c012efa056 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -51,19 +51,6 @@ VARYING vec2 vary_texcoord0;  uniform mat4 inv_proj; -vec4 getPosition(vec2 pos_screen) -{ -	float depth = texture2DRect(depthMap, pos_screen.xy).a; -	vec2 sc = pos_screen.xy*2.0; -	sc /= screen_res; -	sc -= vec2(1.0,1.0); -	vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); -	vec4 pos = inv_proj * ndc; -	pos /= pos.w; -	pos.w = 1.0; -	return pos; -} -  void main()   {  	vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index 46d42d2a4a..c1fb7b55d4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -37,7 +37,7 @@ VARYING vec2 vary_texcoord0;  void main()   { -	float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * vertex_color.a; +	float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a;  	if (alpha < minimum_alpha)  	{ diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl index 6a3cba771b..7d3b06c56e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl @@ -34,15 +34,18 @@ VARYING vec4 post_pos;  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; +void passTextureIndex(); +  void main()  {  	//transform vertex  	vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); -	  	post_pos = pos;  	gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); +	passTextureIndex(); +  	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;  	vertex_color = diffuse_color;  } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 8d88e93698..1179b212ae 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -56,19 +56,6 @@ uniform float shadow_bias;  uniform mat4 inv_proj; -vec4 getPosition(vec2 pos_screen) -{ -	float depth = texture2DRect(depthMap, pos_screen.xy).a; -	vec2 sc = pos_screen.xy*2.0; -	sc /= screen_res; -	sc -= vec2(1.0,1.0); -	vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); -	vec4 pos = inv_proj * ndc; -	pos.xyz /= pos.w; -	pos.w = 1.0; -	return pos; -} -  float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl)  {  	stc.xyz /= stc.w; | 
