diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-07-02 11:20:09 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-07-02 11:20:09 -0700 | 
| commit | 7e5000bb64ca8eea3fe188ebb7bccff3bdfa82e7 (patch) | |
| tree | 7350df57d466b4b9fc4ad2fe10e8d590207c1841 /indra/newview/app_settings/shaders | |
| parent | 576f1cdd7e16e44c43b39618f715753160045468 (diff) | |
SL-11533
Make alpha shader include vertex color modulation in both srgb and linear flavors.
Diffstat (limited to 'indra/newview/app_settings/shaders')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 12 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl | 10 | 
2 files changed, 2 insertions, 20 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 20dc03d7a5..15408b3475 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -53,9 +53,7 @@ VARYING vec3 vary_position;  VARYING vec2 vary_texcoord0;  VARYING vec3 vary_norm; -#ifdef USE_VERTEX_COLOR  VARYING vec4 vertex_color; -#endif  uniform mat4 proj_mat;  uniform mat4 inv_proj; @@ -191,12 +189,9 @@ void main()      color.rgb = diffuse_srgb.rgb;      color.a = 1.0; -#ifdef USE_VERTEX_COLOR      float final_alpha = diffuse_srgb.a * vertex_color.a;      diffuse_srgb.rgb *= vertex_color.rgb; -#else -    float final_alpha = diffuse_srgb.a; -#endif +    diffuse_linear.rgb *= vertex_color.rgb;      // Insure we don't pollute depth with invis pixels in impostor rendering      // @@ -206,12 +201,9 @@ void main()      }  #else -#ifdef USE_VERTEX_COLOR      float final_alpha = diffuse_linear.a * vertex_color.a; +    diffuse_srgb.rgb *= vertex_color.rgb;      diffuse_linear.rgb *= vertex_color.rgb; -#else -    float final_alpha = diffuse_linear.a; -#endif      vec3 sunlit;      vec3 amblit; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 506118d381..619c4e9738 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -40,11 +40,7 @@ void passTextureIndex();  #endif  ATTRIBUTE vec3 normal; - -#ifdef USE_VERTEX_COLOR  ATTRIBUTE vec4 diffuse_color; -#endif -  ATTRIBUTE vec2 texcoord0;  #ifdef HAS_SKIN @@ -57,11 +53,7 @@ mat4 getSkinnedTransform();  VARYING vec3 vary_fragcoord;  VARYING vec3 vary_position; - -#ifdef USE_VERTEX_COLOR  VARYING vec4 vertex_color; -#endif -  VARYING vec2 vary_texcoord0;  VARYING vec3 vary_norm; @@ -118,9 +110,7 @@ void main()  	vary_norm = norm;  	vary_position = pos.xyz; -#ifdef USE_VERTEX_COLOR  	vertex_color = diffuse_color; -#endif  #ifdef HAS_SKIN  	vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); | 
