diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2024-10-15 16:03:08 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2024-10-15 16:03:08 -0400 |
commit | 64ecc38c841ae0cb0c3d0ccb9b1bf543ecf4230e (patch) | |
tree | 24a954501d239ecaa43fe17f6f931e720383c6c2 /indra/newview/app_settings/shaders | |
parent | a2ae46ef3a0036a6030ccc1e3ef4fcdfb7f455f3 (diff) | |
parent | cd712960f316496b29c53dce390dd778ad9d27f4 (diff) |
Merge branch 'develop' into maxim/lua-nearby-avatars
Diffstat (limited to 'indra/newview/app_settings/shaders')
3 files changed, 84 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/pbrTerrainBakeF.glsl b/indra/newview/app_settings/shaders/class1/interface/pbrTerrainBakeF.glsl index cf20653a0f..a79a56d725 100644 --- a/indra/newview/app_settings/shaders/class1/interface/pbrTerrainBakeF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/pbrTerrainBakeF.glsl @@ -1,5 +1,5 @@ /** - * @file terrainBakeF.glsl + * @file pbrTerrainBakeF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code diff --git a/indra/newview/app_settings/shaders/class1/interface/terrainStampF.glsl b/indra/newview/app_settings/shaders/class1/interface/terrainStampF.glsl new file mode 100644 index 0000000000..e79e9010e6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/terrainStampF.glsl @@ -0,0 +1,44 @@ +/** + * @file terrainStampF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +out vec4 frag_color; + +// Paint texture to stamp into the "paintmap" +uniform sampler2D diffuseMap; + +in vec2 vary_texcoord0; + +void main() +{ + vec4 col = texture(diffuseMap, vary_texcoord0); + if (col.a <= 0.0f) + { + discard; + } + + frag_color = max(col, vec4(0)); +} diff --git a/indra/newview/app_settings/shaders/class1/interface/terrainStampV.glsl b/indra/newview/app_settings/shaders/class1/interface/terrainStampV.glsl new file mode 100644 index 0000000000..294fa6be26 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/terrainStampV.glsl @@ -0,0 +1,39 @@ +/** + * @file terrainStampV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2024, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; +uniform vec2 terrain_stamp_scale; + +in vec3 position; + +out vec2 vary_texcoord0; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position, 1.0); + // Positions without transforms are treated as UVs for the purpose of this shader. + vary_texcoord0.xy = terrain_stamp_scale * position.xy; +} + |