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authorsecretfoxtail <remmy@megapahit.net>2024-10-12 06:17:13 -0600
committersecretfoxtail <remmy@megapahit.net>2024-10-12 06:17:13 -0600
commit513ef10ff5e7727ff9bc7631d88a624bd2d1d809 (patch)
treeae1e728fa8f0cc0218cfe7a88d384e50b34ea0c1 /indra/newview/app_settings/shaders
parentca452502e73389d376c81c7d0ca8aabc294387c7 (diff)
Revert "More renaming color to color4"
This reverts commit 3fa052f6a2e642a6f1c450ec77f7b47a49016558.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl
index 446469ebf8..a3aca25db2 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl
@@ -28,7 +28,7 @@ uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
-uniform vec4 color4;
+uniform vec4 color;
in vec3 position;
in vec3 normal;
@@ -52,7 +52,7 @@ void main()
calcAtmospherics(pos.xyz);
- vec4 col = calcLighting(pos.xyz, norm, color4);
+ vec4 col = calcLighting(pos.xyz, norm, color);
vertex_color = col;