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| author | AndreyL ProductEngine <alihatskiy@productengine.com> | 2019-01-03 00:35:38 +0200 | 
|---|---|---|
| committer | AndreyL ProductEngine <alihatskiy@productengine.com> | 2019-01-03 00:35:38 +0200 | 
| commit | 3b932c27b7b1009ef404da5a7e0613d9cd3e7bf5 (patch) | |
| tree | 711142fcbe7560155b6d8ff0418d57d3e7c78d74 /indra/newview/app_settings/shaders | |
| parent | a3b3ad727f53aa280ffbcc1b61ccfbb48e988708 (diff) | |
SL-10288 Mesh uploader changes from Firestorm
Diffstat (limited to 'indra/newview/app_settings/shaders')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/previewV.glsl | 8 | 
1 files changed, 5 insertions, 3 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl index 7f3f84398b..3424613e94 100644 --- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -91,8 +91,10 @@ void main()  	// Collect normal lights (need to be divided by two, as we later multiply by 2)  	col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz); -	col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); -	col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); -		 +//	col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); +	col.rgb += light_diffuse[2].rgb * calcDirectionalLight(norm, light_position[2].xyz); +//	col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); +	col.rgb += light_diffuse[3].rgb * calcDirectionalLight(norm, light_position[3].xyz); +	col /= 2.0;  	vertex_color = col*color;  } | 
