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author | Henri Beauchamp <sldevel@users.noreply.github.com> | 2023-02-13 18:34:00 +0100 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2023-02-13 19:36:09 +0200 |
commit | 3561e9b5d5a7fef8e6a710c7b6f9b13243a4d51c (patch) | |
tree | 5a79a68d76c9ea865db0c1d650821801fdc3faa6 /indra/newview/app_settings/shaders | |
parent | c87c1a1fa433904a4e77b6993827f344805d77a1 (diff) |
SL-19110 revert LLUUID::combine() to old algorithm to match server code. (#75)
As it happens, the change in the LLUUID::combine() algorithm introduced by one
of my previous commits is causing invalid assets creation (seen with
some clothing items, such as Shape and Universal types); obviously, the server
is using the old algorithm for UUID validation purpose of these assets.
This commit reverts LLUUID::combine() code to use LLMD5.
Diffstat (limited to 'indra/newview/app_settings/shaders')
0 files changed, 0 insertions, 0 deletions