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authorGraham Linden <graham@lindenlab.com>2019-04-10 10:11:50 -0700
committerGraham Linden <graham@lindenlab.com>2019-04-10 10:11:50 -0700
commit2c568e7584ed4a5c000b2064a4d06f4b2347a34a (patch)
tree0cb7e61f0aa382c77c6518daace9cd001128b778 /indra/newview/app_settings/shaders
parentf9c0b021ea1a695c0d5d4042981045fe265e7918 (diff)
SL-10925, SL-10926, SL-10896
New fix for 925/926 that doesn't cause 896 again. Also linearize moon disc tex color.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/moonF.glsl4
1 files changed, 4 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
index 7732cf986e..aae6158673 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
@@ -44,6 +44,8 @@ uniform sampler2D altDiffuseMap;
uniform float blend_factor; // interp factor between moon A/B
VARYING vec2 vary_texcoord0;
+vec3 srgb_to_linear(vec3 c);
+
void main()
{
vec4 moonA = texture2D(diffuseMap, vary_texcoord0.xy);
@@ -58,6 +60,8 @@ void main()
vec3 exp = vec3(1.0 - mix * moon_brightness) * 2.0 - 1.0;
c.rgb = pow(c.rgb, exp);
+ c.rgb = srgb_to_linear(c.rgb);
+
//c.rgb *= moonlight_color.rgb;
frag_data[0] = vec4(c.rgb, c.a);