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authorDave Parks <davep@lindenlab.com>2024-06-05 15:14:13 -0500
committerGitHub <noreply@github.com>2024-06-05 15:14:13 -0500
commit24586f810eb7ef8048a55687333d51c53aa2bed8 (patch)
treec1213aae9efb9a5b6afd89ab6ce6ffe3dd02c277 /indra/newview/app_settings/shaders
parentf568e6036bfa133ee8496a751f3269ec772fe5d3 (diff)
#1527 Improve performance on Apple silicon (#1632)
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index 5f598f84a7..5c79fd7315 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -57,7 +57,7 @@ void main()
outColor.a = 0.0; // yes, downstream atmospherics
- frag_data[0] = outColor;
+ frag_data[0] = max(outColor, vec4(0));
frag_data[1] = vec4(0.0,0.0,0.0,-1.0);
vec3 nvn = normalize(vary_normal);
frag_data[2] = vec4(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS);