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authorDave Parks <davep@lindenlab.com>2022-03-25 13:21:10 -0500
committerDave Parks <davep@lindenlab.com>2022-03-25 13:21:10 -0500
commit180989f28e69600a3bc198b8b62101ec25374bee (patch)
treea6e0496f1eba79e5edc4912b2959a1ef86a3aec9 /indra/newview/app_settings/shaders
parent34e79c8f4e251200496651f9ae2b5126a6f7faa3 (diff)
parented98d77fe81a04a03c76e159f8fa963adf6b1109 (diff)
Merge remote-tracking branch 'remotes/origin/DRTVWR-546' into SL-17005
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl7
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl42
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/previewPhysicsV.glsl42
3 files changed, 90 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index d3a05c34c0..638a0f4e15 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -215,6 +215,11 @@ void main()
float final_alpha = diffuse_linear.a;
#ifdef USE_VERTEX_COLOR
+ if (vertex_color.a <= 0.0)
+ { // TODO: figure out how to get invisible faces out of
+ // render batches without breaking glow
+ discard;
+ }
final_alpha *= vertex_color.a;
diffuse_srgb.rgb *= vertex_color.rgb;
diffuse_linear.rgb = srgb_to_linear(diffuse_srgb.rgb);
@@ -308,7 +313,7 @@ vec3 post_atmo = color.rgb;
#endif // WATER_FOG
#endif
-
+
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl b/indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl
new file mode 100644
index 0000000000..3a5e6fdf7c
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/objects/previewPhysicsF.glsl
@@ -0,0 +1,42 @@
+/**
+ * @file previewPhysicsF.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2D diffuseMap;
+uniform vec4 color;
+
+VARYING vec2 vary_texcoord0;
+
+//====================================================================================================
+
+void main()
+{
+ frag_color = texture2D(diffuseMap,vary_texcoord0.xy) * color;
+}
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewPhysicsV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewPhysicsV.glsl
new file mode 100644
index 0000000000..913dec83bd
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/objects/previewPhysicsV.glsl
@@ -0,0 +1,42 @@
+/**
+ * @file previewPhysicsV.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 texture_matrix0;
+uniform mat4 modelview_matrix;
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec2 texcoord0;
+
+VARYING vec2 vary_texcoord0;
+
+//====================================================================================================
+
+void main()
+{
+ //transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+}