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authorDave Parks <davep@lindenlab.com>2010-05-11 00:57:30 -0500
committerDave Parks <davep@lindenlab.com>2010-05-11 00:57:30 -0500
commitd03f4c2a312b1a4d8f33cd171a958670f508da70 (patch)
treec2a79fa73539f27e203c9253d00dab265d12c461 /indra/newview/app_settings/shaders
parent940bca8ebc03d963d8384f07b4bea7c5484691a3 (diff)
EXT-7225 Fix for busted projector shadows under certain settings.
(transplanted from 63218c79aa5670331235d3fde25de4a595991460)
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index 195a20e9dd..70e241b53a 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -77,6 +77,7 @@ float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl)
float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl)
{
+ stc.z += spot_shadow_offset;
stc.xyz /= stc.w;
stc.z += spot_shadow_bias*scl;
@@ -182,7 +183,7 @@ void main()
gl_FragColor[0] = shadow;
gl_FragColor[1] = 1.0;
- spos.xyz = shadow_pos+offset*spot_shadow_offset;
+ spos = vec4(shadow_pos, 1.0);
//spotlight shadow 1
vec4 lpos = shadow_matrix[4]*spos;