From d03f4c2a312b1a4d8f33cd171a958670f508da70 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 11 May 2010 00:57:30 -0500 Subject: EXT-7225 Fix for busted projector shadows under certain settings. (transplanted from 63218c79aa5670331235d3fde25de4a595991460) --- indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra/newview/app_settings/shaders') diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 195a20e9dd..70e241b53a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -77,6 +77,7 @@ float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) { + stc.z += spot_shadow_offset; stc.xyz /= stc.w; stc.z += spot_shadow_bias*scl; @@ -182,7 +183,7 @@ void main() gl_FragColor[0] = shadow; gl_FragColor[1] = 1.0; - spos.xyz = shadow_pos+offset*spot_shadow_offset; + spos = vec4(shadow_pos, 1.0); //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; -- cgit v1.2.3