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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2023-11-29 10:45:43 +0200 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2023-11-29 10:45:43 +0200 |
commit | d1c0a5b840e9ec2d3a468216339ae5367aed4bf5 (patch) | |
tree | 30a47a8bf5ba4561c0f6d3839afd1a9f35dac873 /indra/newview/app_settings/shaders/errorV.glsl | |
parent | 6f99a844efe4e7809ed0a995b0118851e6f0d8d5 (diff) | |
parent | 53e958a2638705572ed7dbf61369d92b332c4b60 (diff) |
Merge branch 'DRTVWR-559' into marchcat/587-v-pbr-merge
# Conflicts:
# indra/llcommon/CMakeLists.txt
# indra/newview/llspatialpartition.cpp
# indra/newview/llviewergenericmessage.cpp
# indra/newview/llvoavatar.cpp
Diffstat (limited to 'indra/newview/app_settings/shaders/errorV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/errorV.glsl | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/errorV.glsl b/indra/newview/app_settings/shaders/errorV.glsl new file mode 100644 index 0000000000..e4b362c8c8 --- /dev/null +++ b/indra/newview/app_settings/shaders/errorV.glsl @@ -0,0 +1,35 @@ +/** + * @file errorV.glsl + * + * $LicenseInfo:firstyear=2023&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2023, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + // fallback shader for whenever there is a compilation error +uniform mat4 modelview_projection_matrix; + +in vec3 position; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); +} + |