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authorRider Linden <rider@lindenlab.com>2019-03-20 16:10:10 +0000
committerRider Linden <rider@lindenlab.com>2019-03-20 16:10:10 +0000
commitfa6e4137e39f9adac8696af688d0f6f28f6cb29d (patch)
treebb8d7caa122850d4ef4c18a9846a55504960d010 /indra/newview/app_settings/shaders/class3
parentb1999722be317f2b293ad3e4a68310a82a467fc0 (diff)
parent2d514e4b10025dc37c20db7db821e621dcdcaaf1 (diff)
Merged in graham_linden/viewer-eep-fixes (pull request #305)
SL-10764, SL-10768. SL-10763
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r--indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl
index e043ac873e..ce5855646c 100644
--- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl
+++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl
@@ -32,7 +32,7 @@ vec3 atmosGetDiffuseSunlightColor();
vec3 scaleDownLight(vec3 light);
uniform vec4 light_position[8];
-uniform vec3 light_attenuation[8];
+uniform vec4 light_attenuation[8];
uniform vec3 light_diffuse[8];
vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol)
diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
index 9842d9ba93..5302b05043 100644
--- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
+++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
@@ -32,7 +32,7 @@ vec3 atmosAffectDirectionalLight(float lightIntensity);
uniform vec4 light_position[8];
uniform vec3 light_direction[8];
-uniform vec3 light_attenuation[8];
+uniform vec4 light_attenuation[8];
uniform vec3 light_diffuse[8];
vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)