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author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-05-06 13:53:52 +0100 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-05-06 13:53:52 +0100 |
commit | b92e0c516d31d17965e0349ff436d6db4a9a3f9e (patch) | |
tree | ec4ea9d2428896323206953c135ecc92b554ecf9 /indra/newview/app_settings/shaders/class3 | |
parent | 84343b145a260e28fc287ba93e6ef1b4755f982f (diff) |
EXT-6912 FIXED Deferred Rendering - shiny objects look like a projection instead of a reflection
Disable screen-space shiny while I chew on it some more.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 9f94b9e8ea..5298079af7 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -288,6 +288,7 @@ void main() float sa = dot(refnormpersp, vary_light.xyz); vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).a; + /* // screen-space cheap fakey reflection map // vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); @@ -329,6 +330,8 @@ void main() vec3 refprod = vary_SunlitColor * refcol.rgb * refmod; vec3 ssshiny = (refprod * spec.a); ssshiny *= 0.3; // dampen it even more + */ + vec3 ssshiny = vec3(0,0,0); // add the two types of shiny together col += (ssshiny + dumbshiny) * spec.rgb; |