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authorRider Linden <rider@lindenlab.com>2018-10-16 20:45:46 +0000
committerRider Linden <rider@lindenlab.com>2018-10-16 20:45:46 +0000
commit4af0b06ca6f10b4d37bab5fbc9768978b5d06298 (patch)
tree947e35030631bf584c357584a342524d060668f5 /indra/newview/app_settings/shaders/class3
parent6128b4ecba42cb13d38f094ca67e873362d6861f (diff)
parent822adebf898e87d88b4f2992acdc1e92b1ae7b4f (diff)
Merged in graham_linden/viewer-eep-graham (pull request #149)
Default
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r--indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl1
-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/transportF.glsl2
3 files changed, 0 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
index dadff40933..b5dcd2eba2 100644
--- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
+++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl
@@ -30,7 +30,6 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
vec3 scaleDownLight(vec3 light);
-vec3 scaleUpLight(vec3 light);
uniform vec4 light_position[8];
uniform vec3 light_direction[8];
diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl
index fee1a7f311..c809a41a0f 100644
--- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl
@@ -26,9 +26,7 @@
vec3 getAdditiveColor();
vec3 getAtmosAttenuation();
-uniform sampler2D cloudMap;
uniform vec4 gamma;
-uniform vec4 cloud_pos_density1;
uniform vec4 lightnorm;
uniform vec4 sunlight_color;
uniform vec4 ambient;
diff --git a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
index e8e9c53c38..c2f4c43101 100644
--- a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl
@@ -30,8 +30,6 @@
vec3 getAdditiveColor();
vec3 getAtmosAttenuation();
-uniform sampler2D cloudMap;
-uniform vec4 cloud_pos_density1;
uniform int no_atmo;
vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) {