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authorErik Kundiman <erik@megapahit.org>2026-09-01 18:35:23 +0800
committerErik Kundiman <erik@megapahit.org>2026-09-04 21:58:53 +0800
commit00bb3bb6f07660bd914d29a1389342bb3060d254 (patch)
tree431f574922494d2201718f13085f17bc6bd7fb42 /indra/newview/app_settings/shaders/class3
parenta8636720129952c10cf49ab80da21bf8b340b96c (diff)
parent4ef9f8f14b35ed388c294d53767a0dca0e890924 (diff)
Merge remote-tracking branch 'secondlife/release/26.4' into 26.4
Diffstat (limited to 'indra/newview/app_settings/shaders/class3')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/materialF.glsl14
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class3/environment/waterF.glsl20
5 files changed, 21 insertions, 25 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
index 5e38864d38..0bb1b90dce 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
@@ -78,9 +78,9 @@ void main()
float env_intensity = vertex_color.a;
- vec3 ambenv;
- vec3 glossenv;
- vec3 legacyenv;
+ vec3 ambenv = vec3(1.0);
+ vec3 glossenv = vec3(0.0);
+ vec3 legacyenv = vec3(0.0);
vec3 norm = normalize(vary_texcoord1.xyz);
vec4 spec = vec4(0,0,0,0);
sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, vec2(0), pos.xyz, norm.xyz, spec.a, env_intensity, false, amblit);
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
index 9b6b2e5b33..ad7c5b7235 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
@@ -261,7 +261,7 @@ void alphaMask(float alpha)
#endif
}
-void waterClip()
+void applyWaterClip()
{
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
waterClip(vary_position.xyz);
@@ -283,17 +283,17 @@ float getShadow(vec3 pos, vec3 norm)
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
return sampleDirectionalShadow(pos, norm, vary_texcoord0.xy);
#else
- return 1.;
+ return 1.0;
#endif
#else
- return 1.;
+ return 1.0;
#endif
}
void main()
{
mirrorClip(vary_position);
- waterClip();
+ applyWaterClip();
// diffcol == diffuse map combined with vertex color
vec4 diffcol = texture(diffuseMap, vary_texcoord0.xy);
@@ -336,8 +336,8 @@ void main()
vec3 amblit_linear = amblit;
vec3 ambenv = amblit;
- vec3 glossenv;
- vec3 legacyenv;
+ vec3 glossenv = vec3(0.0);
+ vec3 legacyenv = vec3(0.0);
sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xy*0.5+0.5, pos.xyz, norm.xyz, glossiness, env, true, amblit_linear);
color = ambenv;
@@ -440,5 +440,3 @@ void main()
#endif
}
-
-
diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl
index e8901c7ba2..c9a19f4278 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl
@@ -323,7 +323,7 @@ float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n,
{
#ifdef TRANSPARENT_SURFACE
collectedColor = vec4(1, 0, 1, 1);
- return 0;
+ return 0.0;
#endif
collectedColor = vec4(0);
int hits = 0;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 2b42d757cb..1ecdaf24b5 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -179,8 +179,8 @@ void main()
adjustIrradiance(irradiance, ambocc);
- vec3 diffuseColor;
- vec3 specularColor;
+ vec3 diffuseColor = vec3(0.0);
+ vec3 specularColor = vec3(0.0);
calcDiffuseSpecular(baseColor.rgb, metallic, diffuseColor, specularColor);
vec3 v = -normalize(pos.xyz);
diff --git a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
index c2167dfcba..52b3727da9 100644
--- a/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class3/environment/waterF.glsl
@@ -120,9 +120,7 @@ vec3 linear_to_srgb(vec3 col);
vec3 atmosLighting(vec3 light);
vec3 toneMapNoExposure(vec3 color);
-vec3 vN, vT, vB;
-
-vec3 transform_normal(vec3 vNt)
+vec3 transform_normal(vec3 vN, vec3 vT, vec3 vB, vec3 vNt)
{
return normalize(vNt.x * vT + vNt.y * vB + vNt.z * vN);
}
@@ -184,9 +182,9 @@ void main()
{
mirrorClip(vary_position);
- vN = vary_normal;
- vT = vary_tangent;
- vB = cross(vN, vT);
+ vec3 vN = vary_normal;
+ vec3 vT = vary_tangent;
+ vec3 vB = cross(vN, vT);
vec3 pos = vary_position.xyz;
float linear_depth = 1.0 / -pos.z;
@@ -222,14 +220,14 @@ void main()
vec3 waver = wavef*3.0;
- vec3 up = transform_normal(vec3(0,0,1));
+ vec3 up = transform_normal(vN, vT, vB, vec3(0,0,1));
float vdu = -dot(viewVec, up)*2.0;
vec3 wave_ibl = wavef * normScale;
wave_ibl.z *= 2.0;
- wave_ibl = transform_normal(normalize(wave_ibl));
+ wave_ibl = transform_normal(vN, vT, vB, normalize(wave_ibl));
- vec3 norm = transform_normal(normalize(wavef));
+ vec3 norm = transform_normal(vN, vT, vB, normalize(wavef));
vdu = clamp(vdu, 0.0, 1.0);
//wavef.z *= max(vdu*vdu*vdu, 0.1);
@@ -237,7 +235,7 @@ void main()
wavef = normalize(wavef);
//wavef = vec3(0, 0, 1);
- wavef = transform_normal(wavef);
+ wavef = transform_normal(vN, vT, vB, wavef);
float dist2 = dist;
dist = max(dist, 5.0);
@@ -312,7 +310,7 @@ void main()
vec3 colorEmissive = vec3(0);
float ao = 1.0;
- vec3 light_dir = transform_normal(lightDir);
+ vec3 light_dir = transform_normal(vN, vT, vB, lightDir);
float NdotV = clamp(abs(dot(norm, v)), 0.001, 1.0);