diff options
author | Graham Linden <graham@lindenlab.com> | 2019-02-28 14:06:19 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-02-28 14:06:19 -0800 |
commit | c1d2416826406631807f153e7de9d2b790b0caa5 (patch) | |
tree | e5092c0a9e6ff778d74cb13af44d9c61325fe20f /indra/newview/app_settings/shaders/class3/windlight | |
parent | d7ad30a2d4dfd83f93b0150464214f2df776eb9c (diff) |
EEP performance WIP
Mods to improve alpha obj render performance.
Removes hacky fix for HUD elements getting atmospherics.
Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding.
Fix up default classes and basic shader loading (remove unused shared modules).
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/windlight')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/windlight/transportF.glsl | 24 |
1 files changed, 5 insertions, 19 deletions
diff --git a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl index 90ab5d2793..7f74122665 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl @@ -30,35 +30,21 @@ vec3 getAdditiveColor(); vec3 getAtmosAttenuation(); -uniform int no_atmo; - vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { - if (no_atmo == 1) - { - return light; - } - return (light + additive) * atten * 2.0; + return (light + additive) * atten * 2.0; } vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { - if (no_atmo == 1) - { - return light; - } - float brightness = dot(light.rgb, vec3(0.33333)); - return mix(atmosTransportFrag(light.rgb, additive,atten), light.rgb + additive.rgb, brightness * brightness); + float brightness = dot(light.rgb, vec3(0.33333)); + return mix(atmosTransportFrag(light.rgb, additive,atten), light.rgb + additive.rgb, brightness * brightness); } vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { - if (no_atmo == 1) - { - return light; - } - float brightness = dot(light.rgb, vec3(0.33333)); - return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness); + float brightness = dot(light.rgb, vec3(0.33333)); + return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness); } vec3 atmosTransport(vec3 light) |