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authorGraham Linden <graham@lindenlab.com>2018-11-09 22:55:41 +0000
committerGraham Linden <graham@lindenlab.com>2018-11-09 22:55:41 +0000
commitbdf4442e216273bb32eeb607857efdad2336ee81 (patch)
treeff8e6946bf6aff2539fd67361ca5613d63e1c816 /indra/newview/app_settings/shaders/class3/windlight
parenta8c2bc25dd8daeebbcd1c0727a33df904dc42f76 (diff)
Add missing new shader files.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/windlight')
-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/gammaF.glsl54
1 files changed, 54 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class3/windlight/gammaF.glsl
new file mode 100644
index 0000000000..709d9cbc0a
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/windlight/gammaF.glsl
@@ -0,0 +1,54 @@
+/**
+ * @file gammaF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+
+uniform vec4 gamma;
+uniform int no_atmo;
+
+vec3 scaleSoftClipFrag(vec3 light) {
+ if (no_atmo == 1)
+ {
+ return light;
+ }
+ light = 1. - clamp(light, vec3(0.), vec3(1.));
+ light = 1. - pow(light, gamma.xxx);
+ return light;
+}
+
+/// Soft clips the light with a gamma correction
+vec3 scaleSoftClip(vec3 light) {
+ return scaleSoftClipFrag(light);
+}
+
+vec3 fullbrightScaleSoftClipFrag(vec3 light)
+{
+ return scaleSoftClipFrag(light.rgb);
+}
+
+vec3 fullbrightScaleSoftClip(vec3 light) {
+ return fullbrightScaleSoftClipFrag(light.rgb);
+}
+