diff options
author | Graham Linden <graham@lindenlab.com> | 2019-06-10 09:15:35 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-06-10 09:15:35 -0700 |
commit | b79d0d2fdd047636598cbc9b088c3d4a10a84460 (patch) | |
tree | 6849c5cc4582c4720d121673121a418524a0cf77 /indra/newview/app_settings/shaders/class3/windlight | |
parent | 49eae58bd0d1eceda18a3997454beb15a5e27cbd (diff) |
SL-10969, SL-11051
Make fullbright alpha mask with mask cutoff == 0 not generate shadows.
Adjust handling of ambient across forward and deferred again.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/windlight')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl index 27fdae962e..7b4269ca6f 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl @@ -32,7 +32,7 @@ void setPositionEye(vec3 v); vec3 getAdditiveColor(); -void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); +void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao); void calcAtmospherics(vec3 inPositionEye) { @@ -42,7 +42,7 @@ void calcAtmospherics(vec3 inPositionEye) { vec3 tmpamblit = vec3(1); vec3 tmpaddlit = vec3(1); vec3 tmpattenlit = vec3(1); - calcAtmosphericVars(inPositionEye, 1, tmpsunlit, tmpamblit, tmpaddlit, tmpattenlit); + calcAtmosphericVars(inPositionEye, 1, tmpsunlit, tmpamblit, tmpaddlit, tmpattenlit, true); setSunlitColor(tmpsunlit); setAmblitColor(tmpamblit); setAdditiveColor(tmpaddlit); |