diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-02-06 16:42:23 -0800 |
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-02-06 16:42:23 -0800 |
| commit | 8890c3238ab4ae8bbf1bc123284f9c6d4db4f9d6 (patch) | |
| tree | 6d250b8114eb4d39a7c5810813a06d730665372b /indra/newview/app_settings/shaders/class3/windlight | |
| parent | f8171a909cb2a18fcca47f6a0317919ece802aef (diff) | |
SL-10478
Fix side-effects of having both sun and moon as potential directional light contributors.
We pass an int to the shader indicating which to prefer instead of making per-pixel decisions
and pass the moonlight color/di independently.
Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/windlight')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl | 4 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl | 4 |
2 files changed, 6 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl index a1b67fc31e..852c2478bc 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl @@ -29,6 +29,8 @@ vec3 getAtmosAttenuation(); uniform vec4 gamma; uniform vec4 lightnorm; uniform vec4 sunlight_color; +uniform vec4 moonlight_color; +uniform int sun_up_factor; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; @@ -69,7 +71,7 @@ void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, vec3 temp2 = vec3(0); vec4 blue_weight; vec4 haze_weight; - vec4 sunlight = sunlight_color; + vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; vec4 light_atten; //sunlight attenuation effect (hue and brightness) due to atmosphere diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl index 3270c243a4..9bd75cf118 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl @@ -38,6 +38,8 @@ uniform vec3 camPosLocal; uniform vec4 lightnorm; uniform vec4 sunlight_color; +uniform vec4 moonlight_color; +uniform int sun_up_factor; uniform vec4 ambient; uniform vec4 blue_horizon; uniform vec4 blue_density; @@ -63,7 +65,7 @@ void calcAtmospherics(vec3 inPositionEye) { vec3 temp2 = vec3(0); vec4 blue_weight; vec4 haze_weight; - vec4 sunlight = sunlight_color; + vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color; vec4 light_atten; //sunlight attenuation effect (hue and brightness) due to atmosphere |
