diff options
author | Graham Linden <graham@lindenlab.com> | 2019-01-04 10:17:09 -0800 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-01-04 10:17:09 -0800 |
commit | 2312efbf3ae09013bc86a2378bed43a743f2df3e (patch) | |
tree | 2260e5d43d201007fb9f6b6155e9ac15ba2d8bc4 /indra/newview/app_settings/shaders/class3/windlight | |
parent | 01da53764bebc99fd692b3eb68f8520c6cfa2a97 (diff) |
Add new shaders for generating shadows from clouds.
Add new class3 shadow shaders for VSM shadows.
Add disabled shadow pass in WLSky for using above.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/windlight')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/windlight/gammaF.glsl | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/indra/newview/app_settings/shaders/class3/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class3/windlight/gammaF.glsl deleted file mode 100644 index a7d76052bb..0000000000 --- a/indra/newview/app_settings/shaders/class3/windlight/gammaF.glsl +++ /dev/null @@ -1,54 +0,0 @@ -/** - * @file gammaF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -uniform vec4 gamma; -uniform int no_atmo; - -vec3 scaleSoftClipFrag(vec3 light) { - if (no_atmo == 1) - { - return light; - } - light = 1. - clamp(light, vec3(0.), vec3(1.)); - light = 1. - pow(light, gamma.xxx); - return light; -} - -/// Soft clips the light with a gamma correction -vec3 scaleSoftClip(vec3 light) { - return scaleSoftClipFrag(light); -} - -vec3 fullbrightScaleSoftClipFrag(vec3 light, vec3 add, vec3 atten) -{ - return scaleSoftClipFrag(light.rgb); -} - -vec3 fullbrightScaleSoftClip(vec3 light) { - return fullbrightScaleSoftClipFrag(light.rgb); -} - |