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authorGraham Linden <graham@lindenlab.com>2019-06-03 11:30:41 -0700
committerGraham Linden <graham@lindenlab.com>2019-06-03 11:30:41 -0700
commit16d3279995bcb4a4766b721d0897b3d2199971d5 (patch)
tree0a64b4323552044cf9e88e12f7c77804f26c0426 /indra/newview/app_settings/shaders/class3/windlight
parent9d73d103bc137a9de5ccf550b9ceaf61c419179a (diff)
SL-10966
Fix light atten and transmittance calcs breaking ambient color contrib to fog. Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/windlight')
-rw-r--r--indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl21
1 files changed, 1 insertions, 20 deletions
diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl
index 88dfa8a907..2b70ba76dc 100644
--- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl
@@ -25,28 +25,9 @@
vec3 getAdditiveColor();
vec3 getAtmosAttenuation();
+vec3 scaleSoftClipFrag(vec3 light);
-uniform vec4 gamma;
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform int sun_up_factor;
-uniform vec4 ambient;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
-uniform float haze_horizon;
-uniform float haze_density;
-uniform float cloud_shadow;
-uniform float density_multiplier;
-uniform float distance_multiplier;
-uniform float max_y;
-uniform vec4 glow;
-uniform float scene_light_strength;
-uniform mat3 ssao_effect_mat;
uniform int no_atmo;
-uniform float sun_moon_glow_factor;
-
-vec3 scaleSoftClipFrag(vec3 light);
vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
{