diff options
author | Graham Linden <graham@lindenlab.com> | 2019-06-03 11:30:41 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-06-03 11:30:41 -0700 |
commit | 16d3279995bcb4a4766b721d0897b3d2199971d5 (patch) | |
tree | 0a64b4323552044cf9e88e12f7c77804f26c0426 /indra/newview/app_settings/shaders/class3/windlight | |
parent | 9d73d103bc137a9de5ccf550b9ceaf61c419179a (diff) |
SL-10966
Fix light atten and transmittance calcs breaking ambient color contrib to fog.
Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/windlight')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl | 21 |
1 files changed, 1 insertions, 20 deletions
diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl index 88dfa8a907..2b70ba76dc 100644 --- a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl +++ b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsF.glsl @@ -25,28 +25,9 @@ vec3 getAdditiveColor(); vec3 getAtmosAttenuation(); +vec3 scaleSoftClipFrag(vec3 light); -uniform vec4 gamma; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 moonlight_color; -uniform int sun_up_factor; -uniform vec4 ambient; -uniform vec4 blue_horizon; -uniform vec4 blue_density; -uniform float haze_horizon; -uniform float haze_density; -uniform float cloud_shadow; -uniform float density_multiplier; -uniform float distance_multiplier; -uniform float max_y; -uniform vec4 glow; -uniform float scene_light_strength; -uniform mat3 ssao_effect_mat; uniform int no_atmo; -uniform float sun_moon_glow_factor; - -vec3 scaleSoftClipFrag(vec3 light); vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten) { |