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author | Graham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com> | 2018-02-26 16:41:39 +0000 |
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committer | Graham Linden graham@lindenlab.com <Graham Linden graham@lindenlab.com> | 2018-02-26 16:41:39 +0000 |
commit | 31017934581437836e847d8fcb5a76489f3baf50 (patch) | |
tree | 44fbb0d87c2432630b9aacbfc14aa758a6a1b5ad /indra/newview/app_settings/shaders/class3/windlight/transportF.glsl | |
parent | 6303ef5763393021d35c55a012cacfa7ee8c650e (diff) |
Add distinct versions of sky, cloud, and transport shaders so they can be different with adv atmo shaders.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/windlight/transportF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/windlight/transportF.glsl | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl new file mode 100644 index 0000000000..8a8e4cb0f6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/windlight/transportF.glsl @@ -0,0 +1,53 @@ +/** + * @file transportF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +////////////////////////////////////////////////////////// +// The fragment shader for the terrain atmospherics +////////////////////////////////////////////////////////// + +vec3 getAdditiveColor(); +vec3 getAtmosAttenuation(); + +uniform sampler2D cloudMap; +uniform vec4 cloud_pos_density1; + +vec3 atmosTransport(vec3 light) { + light *= getAtmosAttenuation().r; + light += getAdditiveColor() * 2.0; + return light; +} + +vec3 fullbrightAtmosTransport(vec3 light) { + float brightness = dot(light.rgb, vec3(0.33333)); + + return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness); +} + +vec3 fullbrightShinyAtmosTransport(vec3 light) { + float brightness = dot(light.rgb, vec3(0.33333)); + + return mix(atmosTransport(light.rgb), (light.rgb + getAdditiveColor().rgb) * (2.0 - brightness), brightness * brightness); +} + |