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authorOz Linden <oz@lindenlab.com>2020-06-15 15:29:04 -0400
committerOz Linden <oz@lindenlab.com>2020-06-15 15:29:04 -0400
commit86009f885efc796850d3e5b612c896a9d737fb86 (patch)
tree404923800dbc6d09ea72b10de0c7f4bb103d1e62 /indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl
parent17598f936bb6b099f21fc32aa80b68258cdfd0b9 (diff)
parent1702a65665879d0c68df4c6b4fdb60f815ab7abb (diff)
SL-10297: merge up to master at 6.4.3
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl')
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diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl
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@@ -0,0 +1,51 @@
+/**
+ * @file class3\wl\atmosphericsV.glsl
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2005, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+// VARYING param funcs
+void setSunlitColor(vec3 v);
+void setAmblitColor(vec3 v);
+void setAdditiveColor(vec3 v);
+void setAtmosAttenuation(vec3 v);
+void setPositionEye(vec3 v);
+
+vec3 getAdditiveColor();
+
+void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
+
+void calcAtmospherics(vec3 inPositionEye) {
+
+ vec3 P = inPositionEye;
+ setPositionEye(P);
+ vec3 tmpsunlit = vec3(1);
+ vec3 tmpamblit = vec3(1);
+ vec3 tmpaddlit = vec3(1);
+ vec3 tmpattenlit = vec3(1);
+ calcAtmosphericVars(inPositionEye, vec3(0), 1, tmpsunlit, tmpamblit, tmpaddlit, tmpattenlit, true);
+ setSunlitColor(tmpsunlit);
+ setAmblitColor(tmpamblit);
+ setAdditiveColor(tmpaddlit);
+ setAtmosAttenuation(tmpattenlit);
+}
+