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author | Oz Linden <oz@lindenlab.com> | 2020-06-15 15:29:04 -0400 |
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committer | Oz Linden <oz@lindenlab.com> | 2020-06-15 15:29:04 -0400 |
commit | 86009f885efc796850d3e5b612c896a9d737fb86 (patch) | |
tree | 404923800dbc6d09ea72b10de0c7f4bb103d1e62 /indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl | |
parent | 17598f936bb6b099f21fc32aa80b68258cdfd0b9 (diff) | |
parent | 1702a65665879d0c68df4c6b4fdb60f815ab7abb (diff) |
SL-10297: merge up to master at 6.4.3
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl new file mode 100644 index 0000000000..b76192d73f --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/windlight/atmosphericsV.glsl @@ -0,0 +1,51 @@ +/** + * @file class3\wl\atmosphericsV.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +// VARYING param funcs +void setSunlitColor(vec3 v); +void setAmblitColor(vec3 v); +void setAdditiveColor(vec3 v); +void setAtmosAttenuation(vec3 v); +void setPositionEye(vec3 v); + +vec3 getAdditiveColor(); + +void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao); + +void calcAtmospherics(vec3 inPositionEye) { + + vec3 P = inPositionEye; + setPositionEye(P); + vec3 tmpsunlit = vec3(1); + vec3 tmpamblit = vec3(1); + vec3 tmpaddlit = vec3(1); + vec3 tmpattenlit = vec3(1); + calcAtmosphericVars(inPositionEye, vec3(0), 1, tmpsunlit, tmpamblit, tmpaddlit, tmpattenlit, true); + setSunlitColor(tmpsunlit); + setAmblitColor(tmpamblit); + setAdditiveColor(tmpaddlit); + setAtmosAttenuation(tmpattenlit); +} + |