diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2020-05-06 16:06:26 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2020-05-06 16:06:26 -0400 |
commit | ca6f09292925a7bd936338cb598efb3ddc8524bf (patch) | |
tree | 3f27e75fc8443b84e91fcac400084fd83dfed26a /indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl | |
parent | 4768d092f611576b4e4e95574e9b16192e7ced5e (diff) | |
parent | 4a7fd0117a43dca9e30c58c6417ebdf6862561f6 (diff) |
DRTVWR-476: Merge branch 'master' of lindenlab/viewer into DRTVWR-476-boost-1.72
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl new file mode 100644 index 0000000000..65bb00b1f6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/windlight/advancedAtmoV.glsl @@ -0,0 +1,43 @@ +/** + * @file class3\wl\advancedAtmoV.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; + +// Inputs +uniform vec3 camPosLocal; + +out vec3 view_dir; + +void main() +{ + // World / view / projection + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + + // this will be normalized in the frag shader... + view_dir = position.xyz - camPosLocal.xyz; +} + |