diff options
| author | Debi King (Dessie) <dessie@lindenlab.com> | 2011-05-26 18:34:41 -0400 |
|---|---|---|
| committer | Debi King (Dessie) <dessie@lindenlab.com> | 2011-05-26 18:34:41 -0400 |
| commit | d5f96c38e6f5838672c87e540aaaa3b1663837f8 (patch) | |
| tree | 3aac617ceed3eb3ae2a1aa6cfaca9bb96d4ff4c7 /indra/newview/app_settings/shaders/class3/lighting | |
| parent | 84202f19a52b8d04bf900a72acf4214b73acc820 (diff) | |
| parent | 4b7793a119f4e4c8c4f03b6ff9adb0eb6fe94209 (diff) | |
merge from viewer-pre-beta
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/lighting')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl | 2 |
2 files changed, 4 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl index 2b44aedd5a..04533fdce1 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da); vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3 l, float r, float pw, vec3 lightCol); diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl index 329b0c4305..73bc18b866 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl @@ -4,6 +4,8 @@ * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * $/LicenseInfo$ */ + +#version 120 float calcDirectionalLight(vec3 n, vec3 l); float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); |
