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author | Graham Linden <graham@lindenlab.com> | 2019-05-13 15:33:48 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-05-13 15:33:48 -0700 |
commit | b143aa96fcd6d16558464c98bcfd9984f7d29750 (patch) | |
tree | 72645408a6a4f8f179a1c668f530d3844d6558dd /indra/newview/app_settings/shaders/class3/lighting | |
parent | 4e9111bbd49e9c5f84be5dc82949dd0ec1f6a03b (diff) |
SL-10856
Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range.
Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/lighting')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/lighting/lightV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl index 48c883d98a..2f64ab25cb 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl @@ -32,7 +32,7 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color); vec4 calcLighting(vec3 pos, vec3 norm, vec4 color) { vec4 c = sumLights(pos, norm, color); - c.rgb += atmosAmbient() * color.rgb; + c.rgb += atmosAmbient() * color.rgb * 0.25; return c; } |