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author | Graham Linden <graham@lindenlab.com> | 2019-05-29 15:57:24 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-05-29 15:57:24 -0700 |
commit | 2f2cf6d855e1e5977ef0ed3583238636e890220a (patch) | |
tree | 23469b9f26f53271d3df526aa8f9c767383d833f /indra/newview/app_settings/shaders/class3/lighting | |
parent | a00dd2837d92ffc1b3732fb2df273bb3759eed90 (diff) |
SL-10969
Modify ambient handling and forward projector lighting again to stamp out alpha fires.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/lighting')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/lighting/lightV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl index eca8515212..6918ac3b8c 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl @@ -35,7 +35,7 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color) vec4 c = sumLights(pos, norm, color); #if !defined(AMBIENT_KILL) - c.rgb += atmosAmbient() * color.rgb * getAmbientClamp(); + c.rgb += atmosAmbient() * color.rgb * 0.5 * getAmbientClamp(); #endif return c; |