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authorGraham Linden <graham@lindenlab.com>2019-04-30 10:04:20 -0700
committerGraham Linden <graham@lindenlab.com>2019-04-30 10:04:20 -0700
commitbfce96d684d5d056061ce16a36daba9a2bd0aa9d (patch)
tree440c0f2cbacf246d3759fd94472e028f60b7011b /indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
parent6b925711948f69b5361efa3f674b8c9e1b9f6bb4 (diff)
SL-10856
Remove ambient clamp to keep shadows dark. Partial fix for class 3 ambient term being wrong.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/lighting/lightV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class3/lighting/lightV.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
index 1ac0ad8948..f5428077fa 100644
--- a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
+++ b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
@@ -31,8 +31,8 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color);
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color)
{
- vec4 c = sumLights(pos, norm, color);
- c.rgb += atmosAmbient() * color.rgb;
- return c * 2.0;
+ vec4 c = sumLights(pos, norm, color) * 2.0;
+ c.rgb += atmosAmbient() * color.rgb * 0.5;
+ return c;
}