diff options
author | Graham Linden <graham@lindenlab.com> | 2019-04-22 10:54:52 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-04-22 10:54:52 -0700 |
commit | 9723bd8be2b710fa089f3404056c01f4dc55e6ac (patch) | |
tree | 59f0ac2e5b984733786d8835111ff8276f61aa86 /indra/newview/app_settings/shaders/class3/lighting/lightV.glsl | |
parent | 4d76ba2d23c22e9a507a0eb7687b3750091b356f (diff) |
SL-10856
Restore light sum loops to fix broken ambient.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/lighting/lightV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/lighting/lightV.glsl | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl new file mode 100644 index 0000000000..b19f4e96ca --- /dev/null +++ b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl @@ -0,0 +1,37 @@ +/** + * @file class3\lighting\lightV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + + +// All lights, no specular highlights + +vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight); +vec3 atmosAmbient(vec3 c); +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) +{ + vec4 l = sumLights(pos, norm, color, baseLight); + return l; +} + |