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authorGraham Linden <graham@lindenlab.com>2019-04-22 10:54:52 -0700
committerGraham Linden <graham@lindenlab.com>2019-04-22 10:54:52 -0700
commit9723bd8be2b710fa089f3404056c01f4dc55e6ac (patch)
tree59f0ac2e5b984733786d8835111ff8276f61aa86 /indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
parent4d76ba2d23c22e9a507a0eb7687b3750091b356f (diff)
SL-10856
Restore light sum loops to fix broken ambient.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/lighting/lightV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class3/lighting/lightV.glsl37
1 files changed, 37 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
new file mode 100644
index 0000000000..b19f4e96ca
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
@@ -0,0 +1,37 @@
+/**
+ * @file class3\lighting\lightV.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+
+// All lights, no specular highlights
+
+vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight);
+vec3 atmosAmbient(vec3 c);
+vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)
+{
+ vec4 l = sumLights(pos, norm, color, baseLight);
+ return l;
+}
+