summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
diff options
context:
space:
mode:
authorGraham Linden <graham@lindenlab.com>2019-04-29 11:11:05 -0700
committerGraham Linden <graham@lindenlab.com>2019-04-29 11:11:05 -0700
commit0f83696585b8810c24d535432716215caf0c21e9 (patch)
tree25bcabd6ae10702922e887c701cde9eaf1a07335 /indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
parenteff7acfb1caaa092a88555fca752dc9aea11625e (diff)
SL-10956, SL-10969
Don't ignore far z in culling. Fix Mid lighting being very dark. Partial fix for broken projectors with forward rendering.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/lighting/lightV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class3/lighting/lightV.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
index 372992fab2..1ac0ad8948 100644
--- a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
+++ b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl
@@ -31,8 +31,8 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color);
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color)
{
- vec4 c = sumLights(pos, norm, color * 2.0);
- c.rgb += atmosAmbient() * color.rgb * 0.5;
- return c;
+ vec4 c = sumLights(pos, norm, color);
+ c.rgb += atmosAmbient() * color.rgb;
+ return c * 2.0;
}