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author | Graham Linden <graham@lindenlab.com> | 2019-04-29 11:11:05 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-04-29 11:11:05 -0700 |
commit | 0f83696585b8810c24d535432716215caf0c21e9 (patch) | |
tree | 25bcabd6ae10702922e887c701cde9eaf1a07335 /indra/newview/app_settings/shaders/class3/lighting/lightV.glsl | |
parent | eff7acfb1caaa092a88555fca752dc9aea11625e (diff) |
SL-10956, SL-10969
Don't ignore far z in culling.
Fix Mid lighting being very dark.
Partial fix for broken projectors with forward rendering.
Diffstat (limited to 'indra/newview/app_settings/shaders/class3/lighting/lightV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/lighting/lightV.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl index 372992fab2..1ac0ad8948 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/lightV.glsl @@ -31,8 +31,8 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color); vec4 calcLighting(vec3 pos, vec3 norm, vec4 color) { - vec4 c = sumLights(pos, norm, color * 2.0); - c.rgb += atmosAmbient() * color.rgb * 0.5; - return c; + vec4 c = sumLights(pos, norm, color); + c.rgb += atmosAmbient() * color.rgb; + return c * 2.0; } |